We finished translating every image in Korean, even the voice- but cannot apply the translation because we do not have any programmer on our site.
Can some of you help us with the programming?
http://scpcbgame.com/forum/viewtopic.php?f=11&t=1672
It would be really greatful if you guys can help us with this problem. We just finished everything, except programming.
P.S Can you apply the subtitles too, if available?(Because we also translated the voice in the game)
Re: A helping hand?
#2Uh, there's not really anything to program... it's just replace the graphics and the sounds, and the game should be pretty much translated.
Re: A helping hand?
#3Edit the source code for text translation.SFK363 wrote:Uh, there's not really anything to program... it's just replace the graphics and the sounds, and the game should be pretty much translated.
Re: A helping hand?
#4I tried, but the source code has several errors.juanjpro wrote:Edit the source code for text translation.SFK363 wrote:Uh, there's not really anything to program... it's just replace the graphics and the sounds, and the game should be pretty much translated.

Such as 'function not found'.
Re: A helping hand?
#5Devanos wrote:I tried, but the source code has several errors.juanjpro wrote:Edit the source code for text translation.SFK363 wrote:Uh, there's not really anything to program... it's just replace the graphics and the sounds, and the game should be pretty much translated.![]()
Such as 'function not found'.
Only compile from main.bb. Everything else gives that error.
And because you're making a translation, only edit the green text. Only the green text. Nothing else.
"... your rubber ducky has also gone AWOL, captain."
Re: A helping hand?
#6There also is some green text you can't edit without getting errors, such as the INI-related functions. That would cause a "Memory Access Violation" error, due to Blitz3D not being able to read Unicode correctly from a text file.Ketercheat wrote:Devanos wrote:-snip-
I tried, but the source code has several errors.![]()
Such as 'function not found'.
Only compile from main.bb. Everything else gives that error.
And because you're making a translation, only edit the green text. Only the green text. Nothing else.
Alos, I'd recommend not to edit the items. Just edit the inventory to change the text displayed per item, so you can guarantee compatibility between "vanilla" SCP:CB and the modded version.
Re: A helping hand?
#7Thanks a lot.juanjpro wrote:There also is some green text you can't edit without getting errors, such as the INI-related functions. That would cause a "Memory Access Violation" error, due to Blitz3D not being able to read Unicode correctly from a text file.Ketercheat wrote: Only compile from main.bb. Everything else gives that error.
And because you're making a translation, only edit the green text. Only the green text. Nothing else.
Alos, I'd recommend not to edit the items. Just edit the inventory to change the text displayed per item, so you can guarantee compatibility between "vanilla" SCP:CB and the modded version.
But I have already compiled the main.bb but the same error occurs.
Since the same error come up even when I didn't edit, it seems like that something's wrong with the source code. Can you send me a proper source code to [email protected]?