Pocket dimension towers.Destructoid wrote:When would we get fall damage anyways?
Re: Some tricks.
#11"... your rubber ducky has also gone AWOL, captain."
Pocket dimension towers.Destructoid wrote:When would we get fall damage anyways?
Nemet Robert wrote:- Got 096 on your ass? "reset096" will place him back into his original place, as if you didn't encounter him at all.
MrGuilkeyFace wrote:Fall damage was never implemented due to the fact that there really is nothing to fall off of.
You can't even jump, so it makes sense not to put it in. Jumping might be good if the PD was made even harder. You can figure that one out. ;)
Code: Select all
If KeyHit(jump_key) Then Dropspeed = -0.x
Oh thanks, you just wrote 1 line of code for my mod that I'm too lazy to work on!InnocentSam wrote:MrGuilkeyFace wrote:Fall damage was never implemented due to the fact that there really is nothing to fall off of.
You can't even jump, so it makes sense not to put it in. Jumping might be good if the PD was made even harder. You can figure that one out. ;)Code: Select all
If KeyHit(jump_key) Then Dropspeed = -0.x
Thanks for this. I always tried " enable106 " to see If It would spawn him but that never worked.Nemet Robert wrote: - A "spawn106" command. It's not mentioned on the list, or I didn't see that one. Found it by accident.
You're welcome.FireFox wrote:Though this is probably rather well known..
Using a Gas Mask on Very Fine Setting from SCP-914 will negate the Stamina Reducing Effect of SCP-714.
Thanks for this. I always tried " enable106 " to see If It would spawn him but that never worked.
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