Divinity Studios 682 Model
Posted: Wed Jan 23, 2013 7:28 pm
Greeting everyone,
I've come here to make a statement on SCP-682's model + implementation into SCP:CB from Divinity Studios Six-Eight-Two game. I am in possession currently of the model and it's resources right now for work on it and bringing it to a format suitable for Blitz3D. I know that a lot of you are hoping for him/it in game soon, but recently through methods I've been using to import it into a suitable format for SCP:CB, it is having major mesh + animation transfer issues that causes very bad skewing and distortion at it's tail and some other areas. While working on it I encountered many difficulties in getting it rigged properly and armatures (Bones) moving correctly to produce a fluid look. Now don't freak out and go posting that it'll never be in-game indefinitely now, I'm still working to find a fix, but it's going to take some time especially with other work and RL, etc.
I've come here to make a statement on SCP-682's model + implementation into SCP:CB from Divinity Studios Six-Eight-Two game. I am in possession currently of the model and it's resources right now for work on it and bringing it to a format suitable for Blitz3D. I know that a lot of you are hoping for him/it in game soon, but recently through methods I've been using to import it into a suitable format for SCP:CB, it is having major mesh + animation transfer issues that causes very bad skewing and distortion at it's tail and some other areas. While working on it I encountered many difficulties in getting it rigged properly and armatures (Bones) moving correctly to produce a fluid look. Now don't freak out and go posting that it'll never be in-game indefinitely now, I'm still working to find a fix, but it's going to take some time especially with other work and RL, etc.