#8
by Omniary
I like 682's current position in the game so far, he serves as a rather ominous force that's only hinted at. Footsteps, nearby sounds of destruction, striking down a helicopter with one blow from afar.
I do think the new model would be a step up in the right direction though, his arm is too long for him and doesn't really appear like an arm because so. I think for Gate B, you should see him clawing up the side of the building nearest to you, and hitting the helicopter down. From the perspective at the hillside, you should only see his arms hanging over the top of the building and him swatting it down. It should still be very ambiguous, though, not him jumping on the helicopter and tearing it apart.
For actual appearances, you should just usually see him from afar behind torn down walls, always progressing away from the player. For the one encounter he has with the player, it should be very sudden, and adreline rushing.t you should see very little of him, perhaps one big glimpse towards the end. I could imagine him appearing at the end of a hall opposite of his containment chamber, and suddenly seeing you. You'll have to close all the blast doors behind you (SA2 style) which will all slow him down, before closing a giant triple air lock door, stopping him. If you don't make it out quick enoug, needless to say you'll be devoured messily.
It slep time bunner.