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~xX Official 0.7 KETER run thread (YOLO!!) Xx~

Posted: Mon Mar 04, 2013 4:20 am
by Mirocaine
The Official 0.7 KETER X run thread (YOLO)
Regalis wrote:(and Euclid-mode is for casuals anyway). :)


HOW IT WORKS:

-Post a written first person narrative of your Keter run. e.x.:
Spoiler
[.. as I treaded onwards down the corridor I prepared to enter the next room when I heard the noise coming from behind the door. Ruffling, moving, something was moving in there. I decided to confront it and mashed the door button (big mistake), as there it stood suddenly staring at me; its gaze almost pierced through me as I knew it would not hesitate to make me akin to the previous still bleeding on the floor. I bolted backwards the way I had previously come as I heard that horrors steps coming closer behind me, calm; but with the intention of taking me too if it got its 'hands' on me. Options raced through my mind as I decided 914 would be the safest bet to try to lose it by locking myself in, but I knew the sculpture wasn't too far back in this area ..]
-KETER DIFFICULTY ONLY!
-If you died at the end; add relevant YOLO-related image to the end of your post.
-intro sequence must be enabled for a full authentic playthrough.



----------------------
(This work of genius has been laying around in my drafts for some time, it shall remain in cryo-stasis until 0.7)

Re: ~xX Official 0.7 KETER run thread (YOLO!!) Xx~

Posted: Mon Mar 04, 2013 8:36 pm
by SCP 513
Example please.

Re: ~xX Official 0.7 KETER run thread (YOLO!!) Xx~

Posted: Mon Mar 04, 2013 8:48 pm
by Omniary
SCP 513 wrote:Example please.
Uhh, it's explained quite well, and 0.7 hasn't been released yet, so there are no people posting yet. Just wait until it's released, and you'll get a pretty good idea of what to do.

On a side note, Mirocaine, this is beautiful.

Re: ~xX Official 0.7 KETER run thread (YOLO!!) Xx~

Posted: Mon Mar 04, 2013 8:49 pm
by MOV_Games
Ill probably die in less than a few minutes knowing my luck. I look forward to it! :D

Also, Ominary, was your Avatar always animated? Those eyes gave me a bit of a jump as i didnt expect them...

Re: ~xX Official 0.7 KETER run thread (YOLO!!) Xx~

Posted: Mon Mar 04, 2013 8:56 pm
by SCP 513
I‘ll try to do this Keter run tomorrow.

Re: ~xX Official 0.7 KETER run thread (YOLO!!) Xx~

Posted: Mon Mar 04, 2013 10:07 pm
by Omniary
SCP 513 wrote:I‘ll try to do this Keter run tomorrow.
This is for when 0.7 comes out. Otherwise it wouldn't be a 0.7 Keter Run. :P

Re: ~xX Official 0.7 KETER run thread (YOLO!!) Xx~

Posted: Mon Mar 04, 2013 10:40 pm
by Glitch
Sexcellent, I look forward to this.

Re: ~xX Official 0.7 KETER run thread (YOLO!!) Xx~

Posted: Mon Mar 04, 2013 10:46 pm
by ShadowDust
MOV_Games wrote:Those eyes gave me a bit of a jump as i didnt expect them...
I guess that was...
*puts sunglasses*
...rustling
Spoiler
Image

Re: ~xX Official 0.7 KETER run thread (YOLO!!) Xx~

Posted: Tue Mar 05, 2013 1:40 am
by Destructoid
So I take it you have an ETA on 0.7 and that ETA is... soon?

:106:

Re: ~xX Official 0.7 KETER run thread (YOLO!!) Xx~

Posted: Tue Mar 05, 2013 3:39 am
by SCP-343
Destructoid wrote:So I take it you have an ETA on 0.7 and that ETA is... soon?

:106:
ETA in approximately [insert random time stamp here]