I know the reason why it's popping up. It's because I'm modding it. But I just need to know how to fix it. I used Blitz3D to change SCP-173's texture and model. I removed the old ones.
This happened before, but I didn't have Blitz3D at the time, and it was easily fixed (wrong file type, same name, different full name).
I also noticed it left some "BB BAK_1" files, so I removed them knowing that the code gets ticked off when an unidentifiable file is in it.
Yet with all this, it still doesn't work.
Any experts? ?_?
Re: Modding, MAV Problem
#2Debug compile, it should have the entire log.UnknownGlaze wrote:I know the reason why it's popping up. It's because I'm modding it. But I just need to know how to fix it. I used Blitz3D to change SCP-173's texture and model. I removed the old ones.
This happened before, but I didn't have Blitz3D at the time, and it was easily fixed (wrong file type, same name, different full name).
I also noticed it left some "BB BAK_1" files, so I removed them knowing that the code gets ticked off when an unidentifiable file is in it.
Yet with all this, it still doesn't work.
Any experts? ?_?
Post it. the BB BAK sounds like .BB Backup, it's probably a backup file left from Blitz3D. It gets a MAV from trying to access a file that is not there, you didn't change the name of the textures in the code, so it tries to load the old ones.
Re: Modding, MAV Problem
#3You can also get a MAV from programming error.mrpeanut188 wrote:It gets a MAV from trying to access a file that is not there, you didn't change the name of the textures in the code, so it tries to load the old ones.
And the .BB BAK files you should keep. They're backups of the last time you saved the code, so if you make an error which you don't know what's wrong, you can WinMerge them and see what's wrong.
Re: Modding, MAV Problem
#4Quick question:
I've noticed a pattern with all the other NPC's. The textures are all JPEG's. But SCP-173's main texture is a PNG. So, would a new texture have to be a JPEG?
I've noticed a pattern with all the other NPC's. The textures are all JPEG's. But SCP-173's main texture is a PNG. So, would a new texture have to be a JPEG?
Re: Modding, MAV Problem
#5A .JPEG is smaller than a .PNG, but a .PNG has better detail and a relatively large size.UnknownGlaze wrote:Quick question:
I've noticed a pattern with all the other NPC's. The textures are all JPEG's. But SCP-173's main texture is a PNG. So, would a new texture have to be a JPEG?