Page 1 of 1

Adding more depth to the game.

Posted: Fri Aug 30, 2013 8:56 am
by mrslig100
Get keycard put keycard in machine get omni keycard, end of story.
As much as I like the omnicard It really shortens the game,
If the facility was a lot bigger (had more than a handful of rooms per level)
A lot more story could be fitted in
A lot more Items/SCP's could have a place in the game.
If the game was balanced (well I suppose it sort of is now) where instead of being split by Class it was split by level clearance and somewhere in each clearance was the next keycard it could be split into 5 sections each of which had to be played one at a time and really add more story and game play to the game With more rooms/SCP's it could really work!
Partway through the sections, Their might be a pressure release valve in the door system quarantining or broken in the maintenance tunnels or something. that has to be turned to get the doors working again. so you can then continue ect.
Anyone who wants to add to the thread do it man!!!

Re: Adding more depth to the game.

Posted: Fri Aug 30, 2013 10:54 am
by Zarpox
mrslig100 wrote:Anyone who wants to add to the thread do it man!!!
Ok
mrslig100 wrote:Get keycard put keycard in machine get omni keycard, end of story.
As much as I like the omnicard It really shortens the game
Yes
mrslig100 wrote:If the facility was a lot bigger (had more than a handful of rooms per level)
A lot more story could be fitted in
Right
mrslig100 wrote:A lot more Items/SCP's could have a place in the game.
Ok
mrslig100 wrote:If the game was balanced (well I suppose it sort of is now) where instead of being split by Class it was split by level clearance and somewhere in each clearance was the next keycard it could be split into 5 sections each of which had to be played one at a time and really add more story and game play to the game With more rooms/SCP's it could really work!
Yes but I don't know
mrslig100 wrote:Partway through the sections, Their might be a pressure release valve in the door system quarantining or broken in the maintenance tunnels or something. that has to be turned to get the doors working again. so you can then continue ect.
Good idea but it must be at least a hint somewhere that you know what you're doing and why.

Re: Adding more depth to the game.

Posted: Fri Aug 30, 2013 11:16 am
by Glitch
mrslig100 wrote:Get keycard put keycard in machine get omni keycard, end of story.
As much as I like the omnicard It really shortens the game,
Agreed, 914 is rather game breaking right now.
mrslig100 wrote:If the facility was a lot bigger (had more than a handful of rooms per level)
You actually can change the size of the map,in the options.ini, there is the line "map size = 20", you can change the value for different map sizes, prepare yourself for a lot of corridors though (I probably missed the point here but, meh, changing map size is fun).
mrslig100 wrote:Anyone who wants to add to the thread do it man!!!
Moar puzzles

Re: Adding more depth to the game.

Posted: Fri Aug 30, 2013 11:29 am
by SCP 513
Glitch wrote:
mrslig100 wrote:Anyone who wants to add to the thread do it man!!!
Moar puzzles
This.

Re: Adding more depth to the game.

Posted: Fri Aug 30, 2013 3:50 pm
by That Same Anon
Glitch wrote:
mrslig100 wrote:Get keycard put keycard in machine get omni keycard, end of story.
As much as I like the omnicard It really shortens the game,
Agreed, 914 is rather game breaking right now.
Well it's SUPPOSED to be overpowered, but it should require two more things:
1. More anomalous output options to make it riskier to use.
2. Make it harder to find

Re: Adding more depth to the game.

Posted: Fri Aug 30, 2013 10:40 pm
by Soulzarath
puzzles ftw

Re: Adding more depth to the game.

Posted: Sat Aug 31, 2013 9:13 am
by mrslig100
puzzles ftw
Now this is why im still on this forum! :D