Adding more depth to the game.
Posted: Fri Aug 30, 2013 8:56 am
Get keycard put keycard in machine get omni keycard, end of story.
As much as I like the omnicard It really shortens the game,
If the facility was a lot bigger (had more than a handful of rooms per level)
A lot more story could be fitted in
A lot more Items/SCP's could have a place in the game.
If the game was balanced (well I suppose it sort of is now) where instead of being split by Class it was split by level clearance and somewhere in each clearance was the next keycard it could be split into 5 sections each of which had to be played one at a time and really add more story and game play to the game With more rooms/SCP's it could really work!
Partway through the sections, Their might be a pressure release valve in the door system quarantining or broken in the maintenance tunnels or something. that has to be turned to get the doors working again. so you can then continue ect.
Anyone who wants to add to the thread do it man!!!
As much as I like the omnicard It really shortens the game,
If the facility was a lot bigger (had more than a handful of rooms per level)
A lot more story could be fitted in
A lot more Items/SCP's could have a place in the game.
If the game was balanced (well I suppose it sort of is now) where instead of being split by Class it was split by level clearance and somewhere in each clearance was the next keycard it could be split into 5 sections each of which had to be played one at a time and really add more story and game play to the game With more rooms/SCP's it could really work!
Partway through the sections, Their might be a pressure release valve in the door system quarantining or broken in the maintenance tunnels or something. that has to be turned to get the doors working again. so you can then continue ect.
Anyone who wants to add to the thread do it man!!!