Wandering 096

#1
I was wondering if we could make scp-096 wander around the facility This would make the game much scarier because he could be encountered anywhere and the player might look at his face if he bumps into him in a room.

just a thought though.

*UPDATE* Playing on keter difficulty will cause this while playing on euclid will cause him to stay in one place.
Just a typical Shitposter

Re: Wandering 096

#2
When you enter his chamber and see his face, you will most likely lose him whilst running. After you lose him he will run around the facility to find you.

So, this is already been implemented.
I lost weight just by running up and down the stairs...

Re: Wandering 096

#4
++Focus++ wrote:When you enter his chamber and see his face, you will most likely lose him whilst running. After you lose him he will run around the facility to find you.

So, this is already been implemented.
...

I'm not sure what to make of this, he wants it so that when 096 is idle he will wonder around the facility passively until the player views him.
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: Wandering 096

#5
-Lost a 5 minute message I wrote a reply to this thread due to the terri-bad internet here where I'm staying. So here's it in a nutshell:

I originally had hoped 096 walked/wandered around in a room he randomly spawned in, but was usually trapped inside due to his inability to push buttons. In fact in my old placeholder model and Nights includes unused walking animations for 096 so he can do this, it just hasn't been implemented yet. :roll:

Anyhow I'd just put a small invisible cube entity attached to 096's face and if the game checks to see if the player's viewed it or not and makes 096 go into a rage phase.

Re: Wandering 096

#6
Mirocaine wrote:-Lost a 5 minute message I wrote a reply to this thread due to the terri-bad internet here where I'm staying. So here's it in a nutshell:

I originally had hoped 096 walked/wandered around in a room he randomly spawned in, but was usually trapped inside due to his inability to push buttons. In fact in my old placeholder model and Nights includes unused walking animations for 096 so he can do this, it just hasn't been implemented yet. :roll:

Anyhow I'd just put a small invisible cube entity attached to 096's face and if the game checks to see if the player's viewed it or not and makes 096 go into a rage phase.
I like this idea.
Sometimes i need to know when to stop so i dont get my ass handled

KCF
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