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Suggestion: Make sure there is always at least one office

Posted: Tue Oct 01, 2013 7:47 pm
by IKnowRight
There should be code in the map generator to make sure there is always at least one office in the low containment zone. I say this because more than once I've been trapped because there are no offices and the only way left to go is SCP Chambers and the High Containment zone, Neither of which I can access due to lack of key cards.
I don't have specific seeds at the moment but it can definitely happen.

Re: Suggestion: Make sure there is always at least one offic

Posted: Tue Oct 01, 2013 7:51 pm
by Theimperfectbeing
I don't think this is necessary, as all the map seeds I get always have a test room which can be accessed using a level 1 keycard found at the beginning of the game. Said room has a level 2 keycard in it. Plus, offices are in the Entrance Zone. (Or did you mean that the offices should be in the Light Containment Zone as well?)

Re: Suggestion: Make sure there is always at least one offic

Posted: Tue Oct 01, 2013 8:00 pm
by IKnowRight
Theimperfectbeing wrote:I don't think this is necessary, as all the map seeds I get always have a test room which can be accessed using a level 1 keycard found at the beginning of the game. Said room has a level 2 keycard in it. Plus, offices are in the Entrance Zone. (Or did you mean that the offices should be in the Light Containment Zone as well?)
Yes, I meant offices should always be in light containment otherwise you just end up getting trapped and unable to go anywhere because offices are the only damn places to get a keycard without needing a keycard.

Re: Suggestion: Make sure there is always at least one offic

Posted: Tue Oct 01, 2013 8:17 pm
by Irontaco
A keycard is always forced to spawn in front of the shelves where the gas mask is in the intro.

You have to search well, there's high chances for keycards of higher levels to be in the Test room. (The one with the glass and 173 behind it.)

Re: Suggestion: Make sure there is always at least one offic

Posted: Tue Oct 01, 2013 8:19 pm
by IKnowRight
Irontaco wrote:A keycard is always forced to spawn in front of the shelves where the gas mask is in the intro.

You have to search well, there's high chances for keycards of higher levels to be in the Test room. (The one with the glass and 173 behind it.)
oh. I never noticed it. Maybe it should be more obvious since most of the time you are in a hurry.

Re: Suggestion: Make sure there is always at least one offic

Posted: Wed Oct 02, 2013 1:12 am
by Irontaco
That makes sense, maybe it should be on the ground or near the door. With something noticeable near it, i was thinking of a dead janitor or something like that being near it.

Re: Suggestion: Make sure there is always at least one offic

Posted: Wed Oct 02, 2013 5:39 am
by IKnowRight
Irontaco wrote:That makes sense, maybe it should be on the ground or near the door. With something noticeable near it, i was thinking of a dead janitor or something like that being near it.
That would be pretty good.

Re: Suggestion: Make sure there is always at least one offic

Posted: Wed Oct 02, 2013 10:37 pm
by Nightmare Tank
I get what you mean. Once or twice, I've missed the Level 1 Keycard and had to go back so I can access the test room where The Scuplture breaks through the glass, in order to get the Level 2 Keycard.

Hell, just place it on the shelf next to the Gas Mask, or something. People always look for the Gas Mask.

Re: Suggestion: Make sure there is always at least one offic

Posted: Thu Oct 03, 2013 6:11 pm
by IKnowRight
Nightmare Tank wrote:I get what you mean. Once or twice, I've missed the Level 1 Keycard and had to go back so I can access the test room where The Scuplture breaks through the glass, in order to get the Level 2 Keycard.

Hell, just place it on the shelf next to the Gas Mask, or something. People always look for the Gas Mask.
Exactly what I was thinking.

Re: Suggestion: Make sure there is always at least one offic

Posted: Thu Oct 03, 2013 6:16 pm
by Nightmare Tank
The Level 1 Keycard sits on top of some filing cabinets, and the top of those are on the same visual plane as the player. Additionally because it's so thin, it's very easy to miss to somebody not paying attention.