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[IDEA] Better Difficulty on Keter or in Euclid

Posted: Sun Nov 25, 2012 11:32 am
by FoxMccloud64
Harro guys, i'm here with a new idea

I have seen in SCP:CB that the game is kinda easy, it's easy to reach Gate-B without being on the pocket dimension, so i think that 173 and 106 should have a better "Killing instinct" with something like this.



1st State of aggressiveness

-Actual spawning of 173 and 106

2nd State of aggressiveness

Here's when the game gets harder

-More spawning chances in other rooms of 173 and 106
-Teleport distance of 173 is increased
-Speed of 106 increased
-Less chances of escaping the pocket dimension

the 2nd state may start when you turn off the remote door system

3rd and Final State of agressiveness

When the game is Hell on Earth

-Very high chances of 173 and 106 spawning in other rooms
-Moar teleport distance for 173
-Only 1 way out of the pocket dimension
-MTF will start spawning
-Faster 106

This should happen whrn you talk with 079

I want to add this because the game isn't a challenge enough, so i decided to put this idea to make 173 and 106 more agressive when you are near Gate-B

Sorry for any typo

Re: [IDEA] Better Difficulty on Keter or in Euclid

Posted: Sun Nov 25, 2012 11:35 am
by SFK363
Agreed. The difficulties would be good with tiers as you progress. However, I think this kind of thing is already sub-functional ingame already;

It was very late in the game. I ran into SCP-173 and SCP-106 a lot. For once, SCP-106 actually emerged from the floor, from a crack. I have never experienced that before. It was starting to get a lot harder.

Re: [IDEA] Better Difficulty on Keter or in Euclid

Posted: Sun Nov 25, 2012 11:39 am
by FoxMccloud64
SFK363 wrote:Agreed. The difficulties would be good with tiers as you progress. However, I think this kind of thing is already sub-functional ingame already;

It was very late in the game. I ran into SCP-173 and SCP-106 a lot. For once, SCP-106 actually emerged from the floor, from a crack. I have never experienced that before. It was starting to get a lot harder.

Strange, that never happened to me, only once but 106 spawning in other rooms is VERYYY rare

Re: [IDEA] Better Difficulty on Keter or in Euclid

Posted: Sun Nov 25, 2012 11:40 am
by ndi05
I don't agree with SCP's being faster but i definitely agree with the spawn rate.

Re: [IDEA] Better Difficulty on Keter or in Euclid

Posted: Thu Nov 29, 2012 8:53 pm
by Destructoid
The game is hard as fuck now, I can't do anything without being deathmurdered.

Re: [IDEA] Better Difficulty on Keter or in Euclid

Posted: Thu Nov 29, 2012 8:56 pm
by FoxMccloud64
Yeah but not as you progress, you find the maze room at the third room ._.

Re: [IDEA] Better Difficulty on Keter or in Euclid

Posted: Thu Nov 29, 2012 8:59 pm
by Destructoid
Almost every seed is the exact same map, it's kind of annoying.

Re: [IDEA] Better Difficulty on Keter or in Euclid

Posted: Thu Nov 29, 2012 9:06 pm
by FoxMccloud64
Yeah, my first gameplay got killed by 173 in the maze room with one blink, yeah one blink when he is supposed to kill you in two (i was away)
Unlike 0.5, i got to Gate-B without getting killed