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SCP Blender Models Needed (CANCELLED)
Posted: Sat Apr 26, 2014 1:35 pm
by Kenneth crooker
I need to have the current SCP-106 and SCP-096 (or more) models in blend. format, with all animations. Does anyone happen to have them? I need to make some improved animations and features. Here's a list for what I got planned.
- For SCP-096: Better idle sitting animation, sudden jaw dislocation for eating animation, sharper teeth, a more berserk running animation, and a violent door smashing animation.
- For SCP-106: A more realistic emergence animation, and a limp.
- For Guards/MTF's: Talking animation.
- For Class-D's/Scientists: Better idle animation.
- For SCP-049-2: An eating animation.
Re: SCP Blender Models Needed (VERY IMPORTANT PROJECT!)
Posted: Sat Apr 26, 2014 3:22 pm
by Skin_
Well seeing as 106 has a NEW model, why bother with new animations for the old one? I believe the D Classes were getting one too. Anyway, new animations would sure be nice for certain other models, so sorry I can't help.
Re: SCP Blender Models Needed (VERY IMPORTANT PROJECT!)
Posted: Sat Apr 26, 2014 3:24 pm
by Kenneth crooker
Skin_ wrote:Well seeing as 106 has a NEW model, why bother with new animations for the old one? I believe the D Classes were getting one too. Anyway, new animations would sure be nice for certain other models, so sorry I can't help.
Ok. Then can you PM Night to bring me the 096 model? I suppose he still has it.

Re: SCP Blender Models Needed (VERY IMPORTANT PROJECT!)
Posted: Sat Apr 26, 2014 5:02 pm
by D-9999
All you really need to do is convert the models to a blender-compatible format with FragMOTION and import them to Blender.
Re: SCP Blender Models Needed (VERY IMPORTANT PROJECT!)
Posted: Sat Apr 26, 2014 5:07 pm
by ++Focus++
D-9999 wrote:All you really need to do is convert the models to a blender-compatible format with FragMOTION and import them to Blender.
I wouldn't recommend this, I heard if you export the .b3d format to another format, you will fuck up the normal animations.
Also, I would like to see another running animation for the janitor that got caught by

Re: SCP Blender Models Needed (VERY IMPORTANT PROJECT!)
Posted: Sat Apr 26, 2014 8:38 pm
by Night
- For SCP-096: Better idle sitting animation, sudden jaw dislocation for eating animation, sharper teeth, a more berserk running animation, and a violent door smashing animation.
Rofl
http://scpcbgame.com/forum/viewtopic.ph ... 697#p79172
Have at it, doubt you'll make any improvements.
Re: SCP Blender Models Needed (VERY IMPORTANT PROJECT!)
Posted: Sun Apr 27, 2014 1:32 am
by mrpeanut188
- For SCP-096: ...a violent door smashing animation.
Actually made this because I'm making 096's chamber. I'll bundle it with the final download if you want.
Re: SCP Blender Models Needed (VERY IMPORTANT PROJECT!)
Posted: Sun Apr 27, 2014 2:39 am
by Kenneth crooker
Night wrote:- For SCP-096: Better idle sitting animation, sudden jaw dislocation for eating animation, sharper teeth, a more berserk running animation, and a violent door smashing animation.
Rofl
http://scpcbgame.com/forum/viewtopic.ph ... 697#p79172
Have at it, doubt you'll make any improvements.
Night, you just made me the happiest animator in the world.

Thank you. How do I switch to different animations?
mrpeanut188 wrote:- For SCP-096: ...a violent door smashing animation.
Actually made this because I'm making 096's chamber. I'll bundle it with the final download if you want.
Sure! I'd like to see!
EDIT: Made 096's new running animation. Download it over HERE
http://www.mediafire.com/download/nigfl ... zerk.blend
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Re: SCP Blender Models Needed (VERY IMPORTANT PROJECT!)
Posted: Sun Apr 27, 2014 7:57 pm
by Irontaco
I took a look at it and honestly it's really buggy and weird looking, it doesn't loop, even, i don't like it, but you can always try again and practice.
Re: SCP Blender Models Needed (VERY IMPORTANT PROJECT!)
Posted: Sun Apr 27, 2014 9:53 pm
by Kenneth crooker
Irontaco wrote:I took a look at it and honestly it's really buggy and weird looking, it doesn't loop, even, i don't like it, but you can always try again and practice.
I know. I'm doing that right now. But my take on how 096 runs is that when moving very fast, it has trouble with its own balance, and runs in a "berzerk" kind of way.