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Make the Maintance Tunnel Scarier

Posted: Sat Aug 02, 2014 3:31 am
by hug0905
Title saids it all.

Now with the New randomized and more grayer maintance tunnel, it is abit more scarier as i never saw SCP-106 and i am afraid that he will randomly spawn though the playthrough i had disabled scp-106, so that may be the case, and to double the scare, i feel like there should be some faint screaming noises in it, and a body that falls through hanging on a wire in front of your face, and maybe some loud muttering. if you agree with some of these ideas, feel free to add more suggestions on some ways to make the Maintance Tunnel scarier.

Re: Make the Maintance Tunnel Scarier

Posted: Sat Aug 02, 2014 7:33 am
by WillWow_mc
So you are saying that the tunnels are scarier, but you want them even more scarier??!?! Heh, I can't stand them. They creep me out, and if they became even scarier, I think it would be noclipping past them.

Re: Make the Maintance Tunnel Scarier

Posted: Fri Aug 08, 2014 8:37 am
by autotroph
hug0905 wrote:Now with the New randomized and more grayer maintance tunnel (CREDITS to juanjpro for that), it is abit more scarier as i never saw SCP-106 and i am afraid that he will randomly spawn though the playthrough i had disabled scp-106, so that may be the case, and to double the scare, i feel like there should be some faint screaming noises in it, and a body that falls through hanging on a wire in front of your face, and maybe some loud muttering. if you agree with some of these ideas, feel free to add more suggestions on some ways to make the Maintance Tunnel scarier.
Perhaps a scene with a janitor being dragged above by 106 to the ceiling, in contrast to the janitor dragged down in an endroom. Might agree with one person shouting too. Or the lights suddenly going off to herald 106's appearance. But seriously, otherwise, no, just no. :106: is already scary enough as he is, and the randomized maintenance tunnels make travelling around them even more terrifying now (I've only tried going down there just once in the entirety of my short history of playing in 1.0.3).

Re: Make the Maintance Tunnel Scarier

Posted: Fri Aug 08, 2014 9:00 am
by WillWow_mc
I'm so glad I discovered the code on 372's document. Now I won't need to go down there, ever!

Re: Make the Maintance Tunnel Scarier

Posted: Sun Aug 10, 2014 2:10 pm
by SugarLumpy
The maintenance tunnels should get a whole new, scarier ambience, and should look older and maybe a bit rusty, some flickering lights, maybe take a page from Silent Hill's book. SCP-106 could do a jumpscare, such as popping down from the ceiling and start chasing the player.

Re: Make the Maintance Tunnel Scarier

Posted: Sun Aug 10, 2014 2:51 pm
by SCP-500
SugarLumpy wrote:The maintenance tunnels should get a whole new, scarier ambience, and should look older and maybe a bit rusty, some flickering lights, maybe take a page from Silent Hill's book. SCP-106 could do a jumpscare, such as popping down from the ceiling and start chasing the player.
He actually does do that (at least in older versions and not in the tunnels) where he will pop down from the ceiling in one of the pipe-like rooms 173 sometimes appears in.

Re: Make the Maintance Tunnel Scarier

Posted: Mon Aug 11, 2014 1:27 am
by That Same Anon
SCP-500 wrote:
SugarLumpy wrote:The maintenance tunnels should get a whole new, scarier ambience, and should look older and maybe a bit rusty, some flickering lights, maybe take a page from Silent Hill's book. SCP-106 could do a jumpscare, such as popping down from the ceiling and start chasing the player.
He actually does do that (at least in older versions and not in the tunnels) where he will pop down from the ceiling in one of the pipe-like rooms 173 sometimes appears in.
actually i think it was the three way tunnels(Not the gas catwalk with the duck, mind you.