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SCP-066 Hearing Loss Idea

Posted: Mon Sep 15, 2014 10:30 pm
by Ooogel
I had an idea earlier that would give SCP-066 a more prominent role in the game. Hearing loss.

On the wiki article, it says that SCP-066 played Beethovens Second Symphony at over 140 Decibels causing hearing loss and deafness in those who were around.

So what if, if you were unfortunate enough to be around when 066 played the symphony, you would no longer be able to hear important sounds around you. (MTF, 106, 096) or maybe it would just make those sounds quieter. However I think sounds like ambience and jump scare sounds should still be fully audible.

Another idea is Ear Plugs, which you could find in an office area, which, while worn around SCP-066 would prevent youu from experiencing hearing loss.

I think this would be rather simple to implement, and would give our friend Eric a bigger role in the game.

Tell me what you think!

Re: SCP-066 Hearing Loss Idea

Posted: Mon Sep 15, 2014 11:56 pm
by autotroph
Ooogel wrote:I had an idea earlier that would give SCP-066 a more prominent role in the game. Hearing loss.

On the wiki article, it says that SCP-066 played Beethovens Second Symphony at over 140 Decibels causing hearing loss and deafness in those who were around.

So what if, if you were unfortunate enough to be around when 066 played the symphony, you would no longer be able to hear important sounds around you. (MTF, 106, 096) or maybe it would just make those sounds quieter. However I think sounds like ambience and jump scare sounds should still be fully audible.

Another idea is Ear Plugs, which you could find in an office area, which, while worn around SCP-066 would prevent youu from experiencing hearing loss.

I think this would be rather simple to implement, and would give our friend Eric a bigger role in the game.

Tell me what you think!
Totally agree on this (and I'm sure others too): this would make you freak out more when you see SCP-066, and that he'll become more hostile now at this rate. Perhaps a few drops of blood should fall down too at one point if you don't get SCP-500-1 or a first aid kit or earmuffs on? The only problem is how to make sense of the fact that there are earplugs or earmuffs that can actually be found in the SCP facility; I know that I'm nitpicking on this one, but it doesn't make sense that you'd suddenly find a pair and there's no good reason why they're there - unless 066 gets its own containment chamber (albeit empty) or a reference to a nearby SCP (as an easter egg so you can't actually access it) where ears can be damaged as well.

Re: SCP-066 Hearing Loss Idea

Posted: Wed Sep 17, 2014 4:32 pm
by HGMgames
Very good idea. But I have a better idea. For a while after the "played" symphony by 066, will be the "piiiiiiip" (like Daniel from Amnesia in the low sanity) in the ears of our protagonist. Good idea? :106:

Re: SCP-066 Hearing Loss Idea

Posted: Wed Sep 17, 2014 4:45 pm
by Akatos
HGMgames wrote:Very good idea. But I have a better idea. For a while after the "played" symphony by 066, will be the "piiiiiiip" (like Daniel from Amnesia in the low sanity) in the ears of our protagonist. Good idea? :106:
Pretty much was I was thinking of too. Decreasing the volume of all sound effects, completely disabling the background music and letting a long constant beeping sound play for some time would be much more realistic as it is now.

Re: SCP-066 Hearing Loss Idea

Posted: Sat Sep 20, 2014 8:20 pm
by Hatty_Hattington
I agree with this idea, 066 should also wonder around the facility so it doesn't stay in/near the cafeteria

Re: SCP-066 Hearing Loss Idea

Posted: Fri Sep 26, 2014 5:06 am
by Abincyprus
The, "piiip," sound is called Tinnitus, aka. ear ringing. Good idea but, wouldn't this be a bit annoying? Playing the whole game with no sound on while listening to ear ringing doesn't sound as great.

Re: SCP-066 Hearing Loss Idea

Posted: Fri Sep 26, 2014 12:28 pm
by Akatos
Abincyprus wrote:wouldn't this be a bit annoying? Playing the whole game with no sound on while listening to ear ringing doesn't sound as great.
What if the tinnitus only lasted for about 5 seconds and the sounds regain the standard volume after it?

Re: SCP-066 Hearing Loss Idea

Posted: Fri Sep 26, 2014 3:50 pm
by Abincyprus
Akatos wrote:
Abincyprus wrote:wouldn't this be a bit annoying? Playing the whole game with no sound on while listening to ear ringing doesn't sound as great.
What if the tinnitus only lasted for about 5 seconds and the sounds regain the standard volume after it?
That's fine.

Re: SCP-066 Hearing Loss Idea

Posted: Sun Sep 28, 2014 5:05 am
by ApplePiah
If it's 5 minutes?

Re: SCP-066 Hearing Loss Idea

Posted: Sun Sep 28, 2014 6:46 pm
by Brunou8
I agree with ApplePiah, 5 seconds is too little, the duration should be about 2 minutes.