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[Suggestion] Play as SCPs in SCP: Containment Breach.

Posted: Mon Jul 13, 2015 12:12 am
by ShadOfSwad DeSmuME
Heyo guys, I had a suggestion for a mod (which, due to my 0% knowledge of coding in Blitz3D, I cannot make :'( ) where you can play as the SCPs in the containment breach events. So you could play as :173:, :106: and :096: for some examples. And maybe you could play as :079: and have complete control over the Remote Door System. This is just a thought I had, let me know what you all think!

Re: [Suggestion] Play as SCPs in SCP: Containment Breach.

Posted: Mon Jul 13, 2015 12:39 am
by slender1200
ShadOfSwad DeSmuME wrote:Heyo guys, I had a suggestion for a mod (which, due to my 0% knowledge of coding in Blitz3D, I cannot make :'( ) where you can play as the SCPs in the containment breach events. So you could play as :173:, :106: and :096: for some examples. And maybe you could play as :079: and have complete control over the Remote Door System. This is just a thought I had, let me know what you all think!
173: Half the time you would not even be in motion.
106: Could be fun.....but would just be boring (Still)
096:Like 173, you would not be in motion half the time, you would have to wait for someone to look at you. He also kills you quickly, so it would be "Sitting Simulator"
079: That would just be....boring

Re: [Suggestion] Play as SCPs in SCP: Containment Breach.

Posted: Mon Jul 13, 2015 1:00 am
by Nehpys
ShadOfSwad DeSmuME wrote:Heyo guys, I had a suggestion for a mod (which, due to my 0% knowledge of coding in Blitz3D, I cannot make :'( ) where you can play as the SCPs in the containment breach events. So you could play as :173:, :106: and :096: for some examples. And maybe you could play as :079: and have complete control over the Remote Door System. This is just a thought I had, let me know what you all think!
173 Mode: It would mostly consist of you standing still cause some asshole keeps staring at you the whole time.

106 Mode: It would be fun, if you actually catch a victim that is. Fucking around with him. It would get repetitive though.

096 Mode: Sitting Simulator. Repetitive death simulator.

049 Mode: Walking simulator.

079 Mode: I could see this as the Map Creator Layout, and you need to click open slots to shut the doors on poor old Class-D's to get them killed.

860-2 Mode: Weird. 90% of the time the other person is dead, it would get repetitive.

513-1 Mode: Floating simulator.

682 Mode: 2 Seconds of game play.

Boom. There you go.

Re: [Suggestion] Play as SCPs in SCP: Containment Breach.

Posted: Tue Jul 14, 2015 12:32 pm
by PXLSHN
About 096: He could walk all over the facility because he also moves when he is in the small server room and in the maintenance tunnels.

About the suggestion: I could make in my Nine Tailed Fox Mod an unlockable which is allowing the player to play as a SCP (you could chose this if you click on the unlockable), but if I'm making that (and I think I would do it) then you have to wait long because I wan't to do the main mechanics for the first versions first (sorry if it's a bit OffTopic).

Re: [Suggestion] Play as SCPs in SCP: Containment Breach.

Posted: Sat Jul 25, 2015 4:48 am
by Alphive
PXLSHN you could do this ? :O

Anyways i wait the main Nine Tailed Fox mod with impatience :)

Re: [Suggestion] Play as SCPs in SCP: Containment Breach.

Posted: Mon Jul 27, 2015 5:44 pm
by PXLSHN
Alphive wrote:PXLSHN you could do this ? :O

Anyways i wait the main Nine Tailed Fox mod with impatience :)
I could, but It will take a while until everything would work correctly.

Re: [Suggestion] Play as SCPs in SCP: Containment Breach.

Posted: Mon Jul 27, 2015 7:54 pm
by Hubbawubba64
I think nibgames showcased a mod recently letting you 'play' as 173...
Fan breach?

Re: [Suggestion] Play as SCPs in SCP: Containment Breach.

Posted: Tue Jul 28, 2015 12:28 am
by slender1200
Hubbawubba64 wrote:I think nibgames showcased a mod recently letting you 'play' as 173...
Fan breach?
It did not do anything though. It just put a overlay on your screen, made you faster, made it brighter, and turned godmode on.

Re: [Suggestion] Play as SCPs in SCP: Containment Breach.

Posted: Wed Jul 29, 2015 9:58 pm
by AgentParadox
slender1200 wrote:
Hubbawubba64 wrote:I think nibgames showcased a mod recently letting you 'play' as 173...
Fan breach?
It did not do anything though. It just put a overlay on your screen, made you faster, made it brighter, and turned godmode on.
It's because 173-J isn't deadly. However, I do agree that it's kind of a boring SCP to play as.

Re: [Suggestion] Play as SCPs in SCP: Containment Breach.

Posted: Fri Aug 07, 2015 5:01 am
by ShadOfSwad DeSmuME
I see, it would be a bit boring to play as SCPs like 173 and 096, as they don't move much. Maybe as different SCP's from the website? There's gotta be some good ones to use. (The witch doctor would be pretty cool I think)