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XBox 360 Controller Support ?

Posted: Thu Jan 03, 2013 12:09 pm
by buttershy
By chance, I came across a Lib for there to have the support of the Xbox 360 Controller.
I want just add joypad in SCP:CB.
For control, i have on idea :

blink : A
Open / Use : B
Inventory : Y
Sprint : RT or RL
Pause Menu : Start
Quick save : Back
Crouch : RB or LB

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The lib is : http://www.blitzbasic.com/codearcs/code ... ?code=2095 for Blitz 3d.

Re: XBox 360 Controller Support ?

Posted: Thu Jan 03, 2013 2:05 pm
by WhiteAce
I don't really have any good ideas but I must say this sounds like a good idea as I own an X360 Controller that plugs right into the computer.

Re: XBox 360 Controller Support ?

Posted: Thu Jan 03, 2013 3:05 pm
by Oskar-PL
I use my xbox 360 controller. Just be able to use it in USB like mine, then use xpadder. It works and I'm using it in SCP. And hey, i use same button's for my controller!

Re: XBox 360 Controller Support ?

Posted: Thu Jan 03, 2013 9:16 pm
by mrpeanut188
buttershy wrote: blink : A
Open / Use : B
Inventory : Y
Sprint : RT or RL
Pause Menu : Start
Quick save : Back
Crouch : RB or LB

Code: Select all

Blink           : A
Open / Use      : X
Inventory       : Y
Sprint          : LS (Left-stick)
Pause Menu      : Start
Quick save      : Back
Crouch          : B
^ For CoD players, that might help.

Oskar-PL wrote:I use my xbox 360 controller. Just be able to use it in USB like mine, then use xpadder. It works and I'm using it in SCP. And hey, i use same button's for my controller!
It's all about Joy2Key, not Xpadder.

Re: XBox 360 Controller Support ?

Posted: Fri Jan 04, 2013 12:02 am
by buttershy
I want just a NATIVE support, no software !

Re: XBox 360 Controller Support ?

Posted: Fri Jan 04, 2013 12:52 am
by Destructoid
Why native support? Ask a coder in the modding section and maybe regalis could add the code.