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More rooms mod issues with the example map and others

Posted: Mon Mar 27, 2017 6:51 pm
by ashadttt
I've updated the mod yesterday so hopefully that if there's anything that counts as stealing I'll make sure to edit that problem and change the textures or change that problem or if theres nothing I can do about that issue I'll have to remove it. But anyway

theres been lots of problems lately with those rooms in the maps in the map creator that I edited on the more rooms mod

The Example map has been having issues like for example: room2sl that room when ever enter it and going up stairs causes texture's to go missing I don't know if I fix that problem or anything but you can let me know if you want to

I know, The zone1 map has been having some unfinish stuff that I forgot to put in it, But I'm trying... :shock2:

:049: there's less 049 if the room2sl is not able to incounter 049 with missing textures around the room "Including his texture's :shock2:

it might still be possible, But it might not be a great idea when the texture's are missing. I'll try to fix them

Re: More rooms mod issues with the example map and others

Posted: Mon Mar 27, 2017 6:58 pm
by ashadttt
I think I might also forgot to improve the medibay sence im trying to make the room look a little bit different.
so that way it's not copying

DANG IT. >:(

I need to work on stuff more besides just siting in my chair thinking about the tree's :laugh:

Re: More rooms mod issues with the example map and others

Posted: Mon Mar 27, 2017 7:06 pm
by PXLSHN
ashadttt wrote:I think I might also forgot to improve the medibay sence im trying to make the room look a little bit different.
so that way it's not copying

DANG IT. >:(

I need to work on stuff more besides just siting in my chair thinking about the tree's :laugh:
Well, the medibay is already implemented in a more further version of the 1.3.X row (you should update your mod to 1.3.7 when it comes out).
I use SZL for loading the zones seperately in the ntf mod (that way the game needs to load less rooms at the same time and even the loading times are faster), altough the SZL in ntf mod is very unstable and not ready to be implemented elsewhere.
Usually if you add too many rooms with too many details in one map at one time, then the game will overload and it causes lags/missing textures/glitches, etc....

Re: More rooms mod issues with the example map and others

Posted: Mon Mar 27, 2017 7:20 pm
by ashadttt
PXLSHN wrote:
ashadttt wrote:I think I might also forgot to improve the medibay sence im trying to make the room look a little bit different.
so that way it's not copying

DANG IT. >:(

I need to work on stuff more besides just siting in my chair thinking about the tree's :laugh:
Well, the medibay is already implemented in a more further version of the 1.3.X row (you should update your mod to 1.3.7 when it comes out).
I use SZL for loading the zones seperately in the ntf mod (that way the game needs to load less rooms at the same time and even the loading times are faster), altough the SZL in ntf mod is very unstable and not ready to be implemented elsewhere.
Usually if you add too many rooms with too many details in one map at one time, then the game will overload and it causes lags/missing textures/glitches, etc....
I know in v1.3.3 has that room in it
in a few days im going to move the mod up to that version and I'm going to change the medibay that I currently have and make into a room called "medibayold" which is a room that has the same stuff but is much bloodier and old, including the objects that are in that room will also be rusty

the current version im made the mod on is version 1.3.2 it use to be v1.3.1 but I moved the stuff to the next version

It could be the rooms that I put next to them I had problem like this with the room2ccont1 I decided to move some rooms away from that room, some rooms are pretty big its kind of hard to create more space when another room is next to it.

also I downloaded v1.3.6 I actually still go it on my desktop its really fun
I can't wait until the update of your mod is released PXLSHN. Its really fun just imagine how both exciting they will be combined. :D

Re: More rooms mod issues with the example map and others

Posted: Mon Mar 27, 2017 7:43 pm
by ashadttt
Wait theres a v1.3.7 I didn't see that on moddb was it on a different website :shock: :?

Re: More rooms mod issues with the example map and others

Posted: Tue Mar 28, 2017 4:44 am
by Vane Brain
ashadttt wrote:Wait theres a v1.3.7 I didn't see that on moddb was it on a different website :shock: :?
ENDSHN wrote:(you should update your mod to 1.3.7 when it comes out)

Re: More rooms mod issues with the example map and others

Posted: Tue Mar 28, 2017 3:00 pm
by ashadttt
I'll make sure to do so.

Re: More rooms mod issues with the example map and others

Posted: Wed Apr 05, 2017 11:41 pm
by Precipitator
I had an issue with 106's texturing in the Future Horror mod, where 106 would be completely white, but removing the custom b3d files worked. The b3d files did work in previous base versions. Could my issue be something similar?