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First ZBrush Model

Posted: Wed Jul 03, 2013 11:26 pm
by Night
Just thought why not post this, ZBrush would definitely be useful for my models in the future.

And who knows, if I'll decide to make another organic SCP model in the future; it could prove to be very useful. :)
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(176,514 polygons)

Re: First ZBrush Model

Posted: Wed Jul 03, 2013 11:31 pm
by Trialtrex21
Night, you are a god.

Re: First ZBrush Model

Posted: Thu Jul 04, 2013 12:12 am
by Mirocaine
Night wrote:Just thought why not post this, ZBrush would definitely be useful for my models in the future.

And who knows, if I'll decide to make another organic SCP model in the future; it could prove to be very useful. :)
Spoiler
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(176,514 polygons)
WOW, amazing :D

Zbrush's dynamic-topology is revolutionary -- did you purchase a copy of it yourself?? Or is there a possible student version/trial version for it? (I'd love to be able to use it sometime..)

Re: First ZBrush Model

Posted: Thu Jul 04, 2013 1:29 am
by Sparks
Night wrote:Just thought why not post this, ZBrush would definitely be useful for my models in the future.

And who knows, if I'll decide to make another organic SCP model in the future; it could prove to be very useful. :)
Spoiler
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(176,514 polygons)
:shock:

Re: First ZBrush Model

Posted: Thu Jul 04, 2013 6:23 am
by mrpeanut188
Damn, I could never do something like that. I'm OK at Blender with non-living stuff, I'd hate to try organic stuff.

Re: First ZBrush Model

Posted: Thu Jul 04, 2013 10:35 am
by Night
Thanks for all the compliments guys! :D
Mirocaine wrote: WOW, amazing :D

Zbrush's dynamic-topology is revolutionary -- did you purchase a copy of it yourself?? Or is there a possible student version/trial version for it? (I'd love to be able to use it sometime..)
Thank you. :)
Now, I don't want to sound like the "bad boy", but I didn't exactly purchase it, if you catch what I'm saying. :oops:

Re: First ZBrush Model

Posted: Fri Jul 05, 2013 4:35 am
by Destructoid
are you god

I hope you didn't get it from TPB because all their top links are monitored, but I don't think software companies really care as much about pirating because internet users tend to give them free advertising if their product is well made enough.

Re: First ZBrush Model

Posted: Fri Jul 05, 2013 11:30 am
by MOV_Games
Night wrote:Just thought why not post this, ZBrush would definitely be useful for my models in the future.

And who knows, if I'll decide to make another organic SCP model in the future; it could prove to be very useful. :)
Spoiler
Image
(176,514 polygons)
Now that, that is dedication and skill. I wouldn't even nearly have the patience to make something that detailed.

Re: First ZBrush Model

Posted: Wed Jul 10, 2013 11:09 pm
by Ltn Vasquez
Night wrote:Thank you. :)
Now, I don't want to sound like the "bad boy", but I didn't exactly purchase it, if you catch what I'm saying. :oops:
Night the Pirate, eh? That sounds catchy and makes sense.

Model looks amazing. Just wondering, how long did it take to get used to ZBrush?

Re: First ZBrush Model

Posted: Mon Mar 24, 2014 7:52 pm
by Night
Figured that if I'm modelling on ZBrush again, I might as well post it here again. :)
Started learning Zbrush again after like 8 months, this time because I'm working on a 3D game, and I want to use ZBrush for bump maps, textures, and other stuff; so I decided that I'll first practice a bit, get some experience and get used to Zbrush before I actually start making the models for the game and this is how this model came to be, might do some more SCP ones.

Made 096 first, didn't really bother with the arms and back.
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