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[Cancelled] Payd8 Bit Again

Posted: Sun Jan 18, 2015 6:04 am
by Jill
CANCELLED












Hello once again! You may or may not remember Payd8 bit. It was a project I was working on that went down the shitter as a result of me not knowing enough GML to get through it.
I've been learning and it's back again! The current version is alot less complete but alot higher quality than the versions seen before. It is all done in GML and includes some fancy new stuff.


So, Reintroducing....
Image


Controls:
WASD - Move
Click - Shoot
G - Throw bag
F1 - Spam cloakers at current cursor position
F2 - Go to assault test map


The cloaker spam is really fast and if they get near you they play a loud noise so be careful.

I will be updating this as regularly as possible (most likely only on weekends) and making sure it doesn't die like last time.

Once again, I'll remind you:
THIS IS NOT A FINISHED PRODUCT. IT IS PRE-ALPHA

Current version: 0.0.9

Feature List:

Done:
Movement
Moni bags
Cloakers
Random Civillians
Shooting shit
Basic assaults (only available in 1 map)

Working on:
HUD
Character Selection
Health System
Contracts

Not working on:
Customization
Stealth System


Have fun!

Download: https://www.mediafire.com/?938hh5452b9juej

Credits:
Combine - Most current work
Cridone - Icon image and post banner
Lanimret\Ramnesia - Other graphics stuff

I am currently looking for people to help with the graphics.


Original Thread:
viewtopic.php?f=8&t=3612

Re: Payd8 Bit Again

Posted: Mon Jan 19, 2015 12:43 pm
by ApplePiah
Mhmmm... Made in GML... Yeahhh... Uhh....

Anyways good luck on your project! I'd like some screenshots before even daring to download.

Re: Payd8 Bit Again

Posted: Mon Jan 19, 2015 1:43 pm
by juanjp600
ApplePiah wrote:Mhmmm... Made in GML... Yeahhh... Uhh....
It's actually pretty good for making games. I don't really use it anymore because it isn't very strict and every number is a float.

Re: Payd8 Bit Again

Posted: Mon Jan 19, 2015 2:03 pm
by ApplePiah
juanjpro wrote:
ApplePiah wrote:Mhmmm... Made in GML... Yeahhh... Uhh....
It's actually pretty good for making games. I don't really use it anymore because it isn't very strict and every number is a float.
In my eye, it's really bad. I used it before and I barely made what I like to call: "a game" I use Clickteam Fusion 2.5 instead.

Anyways back on topic is it supposed to be Pay Day in 8-bit? Dun get it. Never played Pay Day anyways.

OFFTOPIC:
Spoiler
haters come n get me ill be waitin

Re: Payd8 Bit Again

Posted: Mon Jan 19, 2015 3:28 pm
by Awesomeguy147
ApplePiah wrote:
OFFTOPIC:
Spoiler
haters come n get me ill be waitin
Haters come and get you? Weren't you the one that barged in and started bashing his choice of game making software. Wouldn't that make you the "hater".

Re: Payd8 Bit Again

Posted: Mon Jan 19, 2015 9:43 pm
by ApplePiah
Awesomeguy147 wrote:Haters come and get you? Weren't you the one that barged in and started bashing his choice of game making software. Wouldn't that make you the "hater".
The wrong logic is in your eyes. Of course you never heard of the magical 's' word haven't you.
We must not derail this thread

The game is amusing. Shoot a lazer beam of yellow dashes that kill everything off the screen and on the screen. I'd really like to see that.

Re: Payd8 Bit Again

Posted: Mon Jan 19, 2015 10:56 pm
by Awesomeguy147
ApplePiah wrote:
Awesomeguy147 wrote:Haters come and get you? Weren't you the one that barged in and started bashing his choice of game making software. Wouldn't that make you the "hater".
The wrong logic is in your eyes. Of course you never heard of the magical 's' word haven't you.
We must not derail this thread
What are you even talking about, what s word, and how exactly is my logic... you know what... forget it. I'm not dealing with this right now.

Anyways combine, it's good to see you working on this project again... even if I'm completely uninterested in both the source material and the product of this project (no offense). Good luck on your endeavors.

Re: Payd8 Bit Again

Posted: Tue Jan 20, 2015 1:26 am
by Tomgrakk
Serious question: Will it have thermal drills that break constantly and you have to restart them over and over?

Also, will Chains call it a 'broke-dick piece-of-shit drill' in an 8-bit chiptune voice?

Re: Payd8 Bit Again

Posted: Tue Jan 20, 2015 7:13 am
by Cridone
I'm just glad Combine is not using Blitz3D instead.

Re: Payd8 Bit Again

Posted: Tue Jan 20, 2015 5:23 pm
by Irontaco
Cridone wrote:I'm just glad Combine is not using Blitz3D instead.
:/