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No path glitch?

Posted: Sun Nov 18, 2012 11:40 pm
by Goblin
I was playing awhile ago (The new one, not the old one. You know, the one that has the bricks? That's the one I was playing.), and got to floor 19.

On that whole run, Mr. "Noes" popped up about 30 - 50 times, the Mental Institution of Thin Air Escapee chased me about 20 times, the match went out plenty of times, and I came across those forks in the path an abnormally large amount of times.

But, anyways, when i got down to floor 19, and started down the staircase, the match thingey (Once again) goes out and I get to the bottom alive still, but there is a brick wall there, and I can't pass it.

One other thing you should know is that I set the brightness to 200 on the options.config file so i could see.

Then, I hear (But don't see) Mr. "Noes", and my game crashes with the Memory Access Violation error.


Any hints on what the hell happened with all of that?

Re: No path glitch?

Posted: Tue Nov 20, 2012 4:50 pm
by Jill
The game was one of reg's older projects, and its very unstable. God knows what happened without checking a debug log.

Re: No path glitch?

Posted: Tue Nov 20, 2012 11:59 pm
by Goblin
Combine wrote:The game was one of reg's older projects, and its very unstable. God knows what happened without checking a debug log.
Yep, that would be soooo cool if the game was redone and fixed.

Re: No path glitch?

Posted: Wed Nov 21, 2012 7:51 am
by Jill
It is a common theory that reg may start working on it again when CB is done.

Re: No path glitch?

Posted: Sat Nov 24, 2012 10:34 pm
by Goblin
Combine wrote:It is a common theory that reg may start working on it again when CB is done.
That would be a very long time from now, though.