What do you like/don't like about CB? (Srs thrd bra)

#1
Lemme start by explaining this: I want to see what you guys really think of the game and all aspects of it, things you don't like and things you do like and think should be expanded on, and what you want to see ingame. This is a semiserious thread and it's not about minor gripes or bugs.

K thnx begin
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I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: What do you like/don't like about CB? (Srs thrd bra)

#4
The MTF are virtually impossible to escape in hallways and corridors, 173 is ridiculously agro, server rooms I hate those things, the structural design (brought to my attention by Hakkla's thread on it), and 914 is too much relied on to progress through the game (though, going from room to room just to gain a higher level keycard could be very annoying as well).

Besides that, the game's great.
Administrator at the Official SCP:CB Wiki

Re: What do you like/don't like about CB? (Srs thrd bra)

#5
173 shouldn't have a high chance of spawning anywhere. The server room is wonderfully designed and 173 going about trolling makes it annoying, it's supposed to be anxiety causing. The glass pane room is broken. The structural design needs tweaking. The gate A ending area needs some tweaking because it feels really empty, 106 spawns way too early for the player to absorb the atmosphere, it's a floating island with no scenery too. I don't feel like the elevator fits as an entrance to a top secret facility, I would rather the blast doors open up to a freight elevator that opens up to a gate B style catwalk that leads into the regular gate A ending. The glass on the top should break when the choppers start firing and 106 should spawn somewhere else. The gate B ending is perfect but the MTF spawning is glitchy and the smoke rising out of the building's top looks a little ugly. Most other aspects of the game are near perfect and need some fine tuning and slight visual adjustments.
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: What do you like/don't like about CB? (Srs thrd bra)

#9
Likes: The anxiety of first seeing 173, then trying to run (ya know, cuz he can open doors now and shiz), the overall atmosphere, 096 model, 106 model (though not the texture), PD, Gate B, SCP-682 in the game, intro sequence

Dislikes/Suggestions: The overall layout of the facility. Some maps around the facility or maybe different floors sounds more realistic then whats currently a maze, 173 spawn rooms are just coming way too often, SCP-106 doesn't appear enough, 096 is way to easy to avoid, SCP-682 is just an arm, the Gate B smoke is ugly, Gate A 106 spawn and incompleteness because of how barren it is, facility needs new textures, 106 textures, PD needs more rooms (coming in the next update as Reg confirmed), 096 has no way to tell if ur actually looking at his face, just being anywhere within a 55 degree angle of either side of him and then looking at him triggers his event, no SCP-1025 yet, SCP-106 needs to utilize the injury system, MTF/Guard models an AI.
When going into the unknown, always know what you know abouts what's not known about the unknown known.

RADICAL LORD

Re: What do you like/don't like about CB? (Srs thrd bra)

#10
Most of these complaints/critiques I find could be easily fixed later on;

- MTF are rather buggy, when they work well, they work great, it's frightening to see them run through the lockroom so perfectly. But when they bug out, they tend to impede progress towards the Gate. Behaviors that aren't very positive about the MTF imo are: Walking towards a wall for no reason, just standing in a hallway that I need to go down, and glitching into walls.

- Server rooms. If I encounter these on a non-serious playthrough, I just turn on noclip and pass through to them to be honest. The structure is extremely perplexing, the fallen servers prove to be a major pain in the ass, and, if this were real life/more realistic, 173 basically could kill you at any moment in this situation. Any moment where he's obscured by a server, he should move, and could snap your neck at the very moment. But 173 accounts looking in his direction as being seen here, so that pretty much kills that idea.

- Lack of room design. To be honest, a lot of these rooms aren't very interesting imo, they practically all look the same, and use the same textures, and use the same structure, it's just too bland. I'd like to see different variants of rooms, like room2, having the pre-0.3 room as another look to it.
It slep time bunner.