#16
by Steelpoint
To expand the zone idea a bit more.
Let's say that at the start of the game the player is in the "Prison Zone". This zone would contain rooms that would be associated with a holding area of Class-D's such as cell's, lunch rooms, security offices and armories. In this Prison Zone you would find corpses of both Class-D's and guards, possible also medical personal (Prison Infirmary) and specialist guards (Riot for example). Also the zone, since it is adjutant to 173's containment cell, would have (For example) a higher chance of it appearing in this zone in comparison to 106.
(Basically a zone would function similarly to what is currently implemented but it would restrict what rooms spawn to a certain criteria)
In actuality the Prison Zone would be a unique one since it would be a combination of a Randomly Generated zone and Hand Crafted, the hand crafted bit being where the player is escorted from their cell to 173's containment chamber. So if the player is somehow able to return to the Prison Zone they would be able to access it in its entirety, as well as revisit areas they were in at the start. Most other Zones would be almost entirely randomly generated in their layout. (Except for plot specific zones).
Of course the disadvantage of this system is that it eliminates certain random elements of the game, since an experienced player would know what to expect in a certain zone, but I feel that this system would make the game more realistic. Also this system can allow for changes to the zones so that more random elements can be added if need be.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.