The most prevalent one is the fact that, for most drinks (truth be told I've been using the list), instead of playing the humming sound and then leaving the machine interface, the game only rewrites the input in lowercase letters (so "AIR" becomes "air"). The drink is dispensed however.
Also the console displays either of the following:
And yet the sounds are present in my files and functional, but the path is different: SFX\SCP\294. It looks like it boils down to this.Sound "SFX/294/dispense0.ogg" not found.
Failed to load Sound: "SFX/294/dispense0.ogg"
Sound "SFX/294/dispense1.ogg" not found.
Failed to load Sound: "SFX/294/dispense1.ogg"
So far, the only inputs which trigger the message "DISPENSING..." and the humming sounds that I could find are "Water", "Beer" and "Lager".
It seems like a path error is also responsible for the failure to play the various drinking sounds.
(The third case corresponds to drinking "SCP-106" or "Black Corrosive Liquid".)Sound "SFX/294/slurp.ogg" not found.
Failed to load Sound: "SFX/294/slurp.ogg"
Sound "SFX/294/ahh.ogg" not found.
Failed to load Sound: "SFX/294/ahh.ogg"
Sound "SFX/Decay3.ogg" not found.
Failed to load Sound: "SFX/Decay3.ogg"
Another problem is the fact that incomplete inputs still work. For example, vodka can be obtained by typing either "VODKA", "VODK", "VOD" or "VO".
"WATE", "WAT" and "WA" all work for water. However "W" grants a cup whose drink message is "The liquid stings your mouth, it is very hot," the same message as for "Hot" or "Warm". So it would seem that for incomplete inputs the game selects the first alphabetical entry in the list.
Game configuration: 1600x900, fullscreen, use launcher, difficulty: safe, map seed: ut3w.