[1.3.2] Several Problems with SCP-294

#1
I've been experiencing strange problems with SCP-294, the coffee machine.

The most prevalent one is the fact that, for most drinks (truth be told I've been using the list), instead of playing the humming sound and then leaving the machine interface, the game only rewrites the input in lowercase letters (so "AIR" becomes "air"). The drink is dispensed however.

Also the console displays either of the following:
Sound "SFX/294/dispense0.ogg" not found.
Failed to load Sound: "SFX/294/dispense0.ogg"

Sound "SFX/294/dispense1.ogg" not found.
Failed to load Sound: "SFX/294/dispense1.ogg"
And yet the sounds are present in my files and functional, but the path is different: SFX\SCP\294. It looks like it boils down to this.

So far, the only inputs which trigger the message "DISPENSING..." and the humming sounds that I could find are "Water", "Beer" and "Lager".

It seems like a path error is also responsible for the failure to play the various drinking sounds.
Sound "SFX/294/slurp.ogg" not found.
Failed to load Sound: "SFX/294/slurp.ogg"

Sound "SFX/294/ahh.ogg" not found.
Failed to load Sound: "SFX/294/ahh.ogg"

Sound "SFX/Decay3.ogg" not found.
Failed to load Sound: "SFX/Decay3.ogg"
(The third case corresponds to drinking "SCP-106" or "Black Corrosive Liquid".)

Another problem is the fact that incomplete inputs still work. For example, vodka can be obtained by typing either "VODKA", "VODK", "VOD" or "VO".

"WATE", "WAT" and "WA" all work for water. However "W" grants a cup whose drink message is "The liquid stings your mouth, it is very hot," the same message as for "Hot" or "Warm". So it would seem that for incomplete inputs the game selects the first alphabetical entry in the list.

Game configuration: 1600x900, fullscreen, use launcher, difficulty: safe, map seed: ut3w.
Last edited by Lorie Biscuit on Sat Oct 29, 2016 4:10 pm, edited 2 times in total.

Re: [1.3.2] Several Problems with SCP-294

#2
Lorie Biscuit wrote:And yet the sounds are present in my files and functional, but the path is different: SFX\SCP\294. It looks like it boils down to this.
Yeah this one was a fuck-up by me.

When I refactored the SFX folder I completely forgot about all the sound directories in 294's .ini file, so they never got updated. It's fixed in 1.3.3, but for now you can just change the directory SFX\SCP\294 to SFX\294.

Sorry about that.

Re: [1.3.2] Several Problems with SCP-294

#3
Thanks for your answer. Adding a copy of folder 294 into SFX not only allowed the game to play the sounds but also to automatically leave the machine interface. :)

Another strange thing happened though: after I ordered "Antimatter" or "Something to Destroy SCP-682", there was an explosion as expected.

However no death message followed, and pressing Esc did nothing.

The console (which showed no error message) and the inventory were still accessible, and while it was impossible to move or blink and while the blink meter had frozen, it was still possible to use the items in the inventory (including drinking a cup of lava, which produced the expected message — "The liquid disintegrates your insides almost instantly" — but still no death popup window).

Re: [1.3.2] Several Problems with SCP-294

#4
Lorie Biscuit wrote:Another strange thing happened though: after I ordered "Antimatter" or "Something to Destroy SCP-682", there was an explosion as expected.

However no death message followed, and pressing Esc did nothing.

The console (which showed no error message) and the inventory were still accessible, and while it was impossible to move or blink and while the blink meter had frozen, it was still possible to use the items in the inventory (including drinking a cup of lava, which produced the expected message — "The liquid disintegrates your insides almost instantly" — but still no death popup window).
Did you have god mode enabled?