Re: Official MLP Mod Thread

#1033
New gas mask overlay:
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096 tex made painstakingly by That One Guy:
[IMAGE REMOVED BY REQUEST OF THAT ONE GUY]

AAAAND Replaced 173's poop:
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Theres some status for you guys
Last edited by CLgaming on Thu Jan 03, 2013 6:11 am, edited 1 time in total.
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Re: Official MLP Mod Thread

#1034
Thank you.....It's not ready for a spotlight yet.....
My name is John...Yes you can call me that...Yes it's a bland name, but it gets the job done.
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I Warhammer 40K harder than you.

Re: Official MLP Mod Thread

#1036
CommanderPro100 wrote:
CLgaming wrote:Too many images
Can you stop posting WIP textures, I'd rather wait until the mod is finished. Your practically begging people to steal the "textures" for their own mods. Also, have of those texture aren't even being used.
When you added that you need to be assigned to it for it to be implemented...

FUCK YOU

Besides, too many people are waiting for the mod already so give them some content to test before an official release. (Kinda like an early "alpha" of the mod)

Now remember, we want to balance our moods so jimmies won't be rustled
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Re: Official MLP Mod Thread

#1037
CLgaming wrote:When you added that you need to be assigned to it for it to be implemented...
No, you need to be assigned to a job to DO it, not implement it. Your not assigned to textures.
CLGaming wrote:Besides, too many people are waiting for the mod already so give them some content to test before an official release. (Kinda like an early "alpha" of the mod)
There's 7 of us...that's not a lot, and since when does releasing textures count as an Alpha?
CLGaming wrote:FUCK YOU
...said the 12 year old to the teenager...

Re: Official MLP Mod Thread

#1038
CommanderPro100 wrote:
CLgaming wrote:When you added that you need to be assigned to it for it to be implemented...
No, you need to be assigned to a job to DO it, not implement it. Your not assigned to textures.
CLGaming wrote:Besides, too many people are waiting for the mod already so give them some content to test before an official release. (Kinda like an early "alpha" of the mod)
There's 7 of us...that's not a lot, and since when does releasing textures count as an Alpha?
CLGaming wrote:FUCK YOU
...said the 12 year old to the teenager...
JIMMIES WILL BE RUSTLED
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Re: Official MLP Mod Thread

#1039
Hey now children, calm down and have a cookie.

So, I was wondering, can we specify certain textures for certain instances in the game? Because there's several shared textures that I'd like to change. For example, I'd like to make the light the HID Turret directs a full spectrum, but then, that'd make a rainbow sun. Same with the MTF/Guard Helmet, I want to adjust them slightly for the different types. So I was wondering if you're all capable of assigning redone textures to different objects in the source code. It doesn't seem too hard, just changing a filename for the specific object.
It slep time bunner.

Re: Official MLP Mod Thread

#1040
Omniary wrote:Hey now children, calm down and have a cookie.

So, I was wondering, can we specify certain textures for certain instances in the game? Because there's several shared textures that I'd like to change. For example, I'd like to make the light the HID Turret directs a full spectrum, but then, that'd make a rainbow sun. Same with the MTF/Guard Helmet, I want to adjust them slightly for the different types. So I was wondering if you're all capable of assigning redone textures to different objects in the source code. It doesn't seem too hard, just changing a filename for the specific object.
It is possible, but I'm not sure I have the knowledge to do that, maybe try asking Glitch.





CLgaming wrote:JIMMIES WILL BE RUSTLED
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