Different SCP's for different playthroughs.

#1
I was thinking that with the growing numbers of SCP's at some point there would be TOO MANY SCP's, sure it may make the player paranoid, but at some point it actually might get annoying when everything in the world and their mother is chasing you. I propose that along with the randomly generated map that a random "Set" of SCP's would be chosen at the beginning of every playthrough.

A Set could be comprised of a certain numbers of SCP's of each class, BUT would ALWAYS have certain SCP's (173, 682, and 079.) The game would then pick maybe 1 or 2 Keter class (as of now 682 and 106 are the only Keter's, 682 only makes a cameo so if say, this was already implemented then 106 would always be present.) maybe 3-5 Euclid (173 would always be there, the other Euclid's would be picked based on how hostile the other Euclid's that it picked are.) and maybe 3-5 Safe.

Here is the list of all current in game (not all of them are, or are just cameos.) SCP's: http://scpcontainmentbreach.wikia.com/wiki/SCP_List

Always present: 173 (Euclid.), 682 (Keter.), 079 (Euclid.)

Keter: 106, again, since he is the only keter in game that actually comes for you he would always be present if this idea were to be implemented.

Euclid: 096, 372, 650 (Which will be implemented.) 420-J, 895.

Safe: Dem God damned Ducks, 1025 (Is also coming.), 860 and 860-1, 789-J, 714, 914.

Some examples of what a "Set" Could be: The always present SCP's,

Keter: 106, or one or two other Keter's (Depending on how dangerous they are.)
Euclid: 096, 372, or maybe 895, with 096 and 650.
Safe: 914, 860, Fucking Ducks, 714.

This needs some revision, and probably isn't the best idea ever, it was just something that popped in my mind, and could only be implemented if many many more SCP's are placed in.

Re: Different SCP's for different playthroughs.

#4
FoxMccloud64 wrote:I don't kinda like this, because in Safe it will only spawn Safe SCP's, and there's no danger for the player to face :S
Well,173 and 682 would still be there,but any easy mode doesn't realy fit to SCP games.

Besides that,I like the idea.Not just random rooms,but random SCP's as well sounds like a great Idea.
But at first the game needs more hostile SCP to work properly,like 5-8 or something.