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Buttons, doors, walls and other structural elements.

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SlinkyCatalyst
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Re: Buttons, doors, walls and other structural elements.

#21 by SlinkyCatalyst
I love the idea of the different floors for different things and different architectural styles on each one to support what the floor's purpose is. I imagine the "industrial" floors as mentioned above looking much like the mining deck on the USG Ishumura from Dead Space.
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  • Sat Jan 26, 2013 12:41 am
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Destructoid
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Re: Buttons, doors, walls and other structural elements.

#22 by Destructoid
I feel like the cleaner research parts of the facility should take inspiration from the abstergo facilities from Assassin's Creed.

http://goo.gl/7C8RU
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
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  • Sun Jan 27, 2013 2:00 am
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