Hopes for the new 682 model

#1
Express what you hope the 682 model from six eight two to do in CB.

I myself think he should jump on the building the guard is on in gate B, crushing him. he then dives through the helicopter windshield and throw the pilot out as the helicopter spins out of control and he resumes escaping.

That should happen. It gives a reason for gate B. (and about the falling pilot and682, it would be 1 big animation)
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card

Re: Hopes for the new 682 model

#3
MrGuilkeyFace wrote:I really think that there should be a 682 chase scene at Gate B. Like that hue door busts open and 682 chases you, and you have to get to the other door before he gets you.
Supported. But wouldn't he just follow you? Unless the helicopters take his attention
When going into the unknown, always know what you know abouts what's not known about the unknown known.

RADICAL LORD

Re: Hopes for the new 682 model

#4
Personally I'd prefer for 682 to remain in this mist of secrecy.
The appearance of it should be left mostly to the imagination of the gamer. As soon as there is an ingame model the 682 myth will be mostly destroyed.
Why you ask?
Because there WILL be people complaining about the model. There WILL be people fan/boying/girling about this SCP.
This should be left mostly to the players imagination. Maybe create a rather... shadowy creature? No details? Just deadly.
After 096 being released in the game I've just seen to many people going apeshit about it. And trust me... you don't want to read 096/random person Porn stuff.
AAAAAH!
My Youtube Account: http://www.youtube.com/user/TheSerimah
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Re: Hopes for the new 682 model

#5
Eh, there's already porn of 682, it won't be nothing new.

But I do agree that it'd be better if we never saw him directly... I mean, no offense to the creators of that model, 'tis a very good one, but I just don't see it as 682. It looks like a Fallout mutant crocodile, not the constantly shapeshifting abomination from another dimension that he is. Sure, it'd be REALLY hard to make that, but for that very reason I think it'd be best to leave him in the shadows, showing just some parts of it, like an eye looking from a hole in a wall, or an arm stretching to claw a soldier.

And if we do have a scene where he chases us, maybe it could be in the dark? Like, we get into a narrow tunnel, hear a roar, the lamps behind us burst, and all we see in the darkness behind is two (or more) eyes and some tentacles/long clawed limbs coming from it, trying to hit you. I dunno how one would escape from that, though... maybe by suddenly running into Larry, who then throws you into the pocket dimension, forever making you hate Regalis because 106 and 682 would totally be fighting and you will never see it.
Creator of SCP-345, SCP-700, SCP-860 and SCP-966.

Re: Hopes for the new 682 model

#6
I really don't agree with not showing 682. Yes, it makes him more mysterious, but to me it seems like a cop-out. You could make the argument that not revealing him makes him better, like Pyramid Head. The difference is, Pyramid Head is suppose to be mysterious but people who've been on the wiki know what 682 is (and there is a document for him in-game). There's nothing really too secretive about him besides his origin world. That, and Pyramid Head isn't a fucking giant monster.

Just my two cents.
Administrator at the Official SCP:CB Wiki

Re: Hopes for the new 682 model

#7
Insanity's Bane wrote:I really don't agree with not showing 682. Yes, it makes him more mysterious, but to me it seems like a cop-out. You could make the argument that not revealing him makes him better, like Pyramid Head. The difference is, Pyramid Head is suppose to be mysterious but people who've been on the wiki know what 682 is (and there is a document for him in-game). There's nothing really too secretive about him besides his origin world. That, and Pyramid Head isn't a fucking giant monster.

Just my two cents.
This.
When going into the unknown, always know what you know abouts what's not known about the unknown known.

RADICAL LORD

Re: Hopes for the new 682 model

#8
I like 682's current position in the game so far, he serves as a rather ominous force that's only hinted at. Footsteps, nearby sounds of destruction, striking down a helicopter with one blow from afar.

I do think the new model would be a step up in the right direction though, his arm is too long for him and doesn't really appear like an arm because so. I think for Gate B, you should see him clawing up the side of the building nearest to you, and hitting the helicopter down. From the perspective at the hillside, you should only see his arms hanging over the top of the building and him swatting it down. It should still be very ambiguous, though, not him jumping on the helicopter and tearing it apart.

For actual appearances, you should just usually see him from afar behind torn down walls, always progressing away from the player. For the one encounter he has with the player, it should be very sudden, and adreline rushing.t you should see very little of him, perhaps one big glimpse towards the end. I could imagine him appearing at the end of a hall opposite of his containment chamber, and suddenly seeing you. You'll have to close all the blast doors behind you (SA2 style) which will all slow him down, before closing a giant triple air lock door, stopping him. If you don't make it out quick enoug, needless to say you'll be devoured messily.
It slep time bunner.

Re: Hopes for the new 682 model

#9
Actually, I'm not suggesting not showing him to make him more mysterious, I'm suggesting it because the monster itself, as described in the article, wuold be too complicated to show, and the current model is just... too reptilian (the article describes him as "vaguely reptile-like", not "crocodile with decayed flesh"), and since he won't be shapshifting in-game, you can't really justify it as "he shaped himself like that" because, well, why would he use a single shape when he can change to whatever he wants. People focus too much on the "reptile" part of his (informal) title.

Also, I don't know why people complain that the arm that appears is too long for him. He is a shapeshifter. Making his arms long as hell would be trivial. Hell, he does something like that in one of the logs where they try to kill him (the one where they try to kill him with 063; he breaks the mechanical arm holding 063, which then digs a hole in the ground, and 682 "succeeds in extending a long prehensile limb through the hole and maiming two security personnel before containment is reestablished")
Creator of SCP-345, SCP-700, SCP-860 and SCP-966.

Re: Hopes for the new 682 model

#10
Omniary wrote:I like 682's current position in the game so far, he serves as a rather ominous force that's only hinted at. Footsteps, nearby sounds of destruction, striking down a helicopter with one blow from afar.

I do think the new model would be a step up in the right direction though, his arm is too long for him and doesn't really appear like an arm because so. I think for Gate B, you should see him clawing up the side of the building nearest to you, and hitting the helicopter down. From the perspective at the hillside, you should only see his arms hanging over the top of the building and him swatting it down. It should still be very ambiguous, though, not him jumping on the helicopter and tearing it apart.

For actual appearances, you should just usually see him from afar behind torn down walls, always progressing away from the player. For the one encounter he has with the player, it should be very sudden, and adreline rushing.t you should see very little of him, perhaps one big glimpse towards the end. I could imagine him appearing at the end of a hall opposite of his containment chamber, and suddenly seeing you. You'll have to close all the blast doors behind you (SA2 style) which will all slow him down, before closing a giant triple air lock door, stopping him. If you don't make it out quick enoug, needless to say you'll be devoured messily.
All of my yes
When going into the unknown, always know what you know abouts what's not known about the unknown known.

RADICAL LORD
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