I decided the forum needed a thread for SCP-012 and ideas for it.
Grant us some ideas for the chamber after looking at these special containment procedures from the original page.
Special Containment Procedures: SCP-012 is to be kept in a darkened room at all times. If the object is exposed to light or seen by personnel using a light frequency other than infrared, remove personnel for mental health screening and immediate physical. Object is to be encased in an iron-shielded box, suspended from the ceiling with a minimum clearance of 2.5 m (8 ft) from the floor, walls, and any openings.
EDIT: Maybe give D-9341 a MODEL and let the player see his arms once he uses SCP-012
Re: SCP-012 Thread
#3Even though resources that suggest this item will be added, I'm not sure if a whole thread for it should be made yet. I mean, how much about it can we discuss? It doesn't seem hard to implement, and the article describes the item very well. As far as I know, it hasn't even been explicitly/directly confirmed by Regalis.
Re: SCP-012 Thread
#4Erm, I don't really see how this out of all SCPs, this deserves a thread, considering it's not even implemented in-game as of yet. There's not really much to discuss, and it's not going to be too hard to implement, as juanjpro said.
It slep time bunner.
Re: SCP-012 Thread
#6
Re: SCP-012 Thread
#7So your making a Thread about an SCP that's not in the game and would probally never be in the game? <insert sarcasm here> Good Job.CLgaming wrote:I decided the forum needed a thread for SCP-012 and ideas for it.
Re: SCP-012 Thread
#8If SCP-012 is added in a future update, I will add a new Entity Discussion post to allow users to debate and discusse aspects of its inclusion and how to balance or change it. Until then don't create topics on SCP's that have not been added.
Locking.
Locking.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.