Re: Guns.

#11
++Focus++ wrote:
Insanity's Bane wrote:And breaking the tone of the game is "a made up excuse"?
I said In my post, Read it over until you get the point. And yes it is "A made up excuse" because YOU CAN'T KILL SCP-173,106 and 096.

But back on topic...

The gun idea is good, even if others think it's a stupid idea because they can't prove a point why it shouldn't be added. Also, you can kill the MTF's if you shoot them in the head or wound them by shooting them in the leg.
De gustibus et coloribus non est disputandem, okay? Everyone is entitled to his or her own opinion, so don't make it look like those who have a different opinion from yours are dumb. :?

And I agree with guns not having a place in the game, it doesn't add anything really significant after all. Yes, it could allow people to shoot everything like a crazy maniac without any desired results, and get them scared some more. But it's still easier to simply add another scp or whatever to add some atmosphere, instead of creating new animations and the like just for something practically useless (and no animations would look pretty dumb).
Besides, shooting MTFs in the head or leg while you are panicking and running around like crazy is kind of very impossible. Do you even realize how small of a target that is, especially in such a (very dark) situation? A situation in which you'd prefer "flight" over "fight" too. Not to mention, realistically, if you even started getting the idea of fighting this force, you'd probably get a sh*tload of other military personnel down your neck in no time flat. They possess radios for a purpose. Also, there's a reason why there are only 9 members in the MTF. They're specialized in subduing scps, so why would they be unable to subdue one simple D-class with a little peashooter in direct combat? Okay, with a lot of luck you might be able to shoot one soldier. Unfortunately, kill one, and be completely overwhelmed by the other two. They're a tag-team after all.

Anyway, all this just to explain a gun could easily be something that requires a lot of work, while not really adding anything interesting to the game.
http://www.scp-wiki.net/the-things-dr-b ... foundation -> Dr. Bright for president! \o/

Re: Guns.

#12
++Focus++ wrote:
Insanity's Bane wrote:And breaking the tone of the game is "a made up excuse"?
I said In my post, Read it over until you get the point. And yes it is "A made up excuse" because YOU CAN'T KILL SCP-173,106 and 096.

But back on topic...

The gun idea is good, even if others think it's a stupid idea because they can't prove a point why it shouldn't be added. Also, you can kill the MTF's if you shoot them in the head or wound them by shooting them in the leg.
Killing the MTFs is a reason why they should not be added. They are supposed to pose an even greater threat than the SCPs, meaning that you would reduce the threat if you are actually able to kill something.

edit: I would also like to suggest the whole DNA encoded gun shock again, That idea was good.

Re: Guns.

#13
Insanity's Bane wrote: Also, the MTF are wearing what I'd assume to be ballistic helmets, which protect. So your headshot idea is null and void.
No...Just no...

Look at this picture.


http://www.google.com/url?sa=i&rct=j&q= ... 1943047030

Do you see a ballistic helmet? It's just a visor. You can also shoot them in the leg.
I lost weight just by running up and down the stairs...

Re: Guns.

#14
++Focus++ wrote:
Insanity's Bane wrote: Also, the MTF are wearing what I'd assume to be ballistic helmets, which protect. So your headshot idea is null and void.
No...Just no...

Look at this picture.


http://www.google.com/url?sa=i&rct=j&q= ... 1943047030

Do you see a ballistic helmet? It's just a visor. You can also shoot them in the leg.

Do you read your own argument? You were all like " Including guns will make it more scary, because you realize you can't kill SCPs" That might true there, but when MTFs come to question you are like " KILL KILL KILL" So....... no

Re: Guns.

#15
Gonna close this before it erupts into a flame war.
If steelpoint sees any purpose in this, he can unlock it.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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Re: Guns.

#16
I think Guns are the elephant in the room right now, it is a big issue that is often brought up, so here we go.

Officially Regalis is against adding in guns and has not indicated he will put guns in the game, at least in a capacity for players to use them. Mainly due to the time and effort it would take to create a model, and first person view, of a feature that would not be used often.

There are two schools of thought on the gun issue in the community.

1. Guns should be useable.
2. Guns should not be useable.

It is typical argued by the first group that the guns would only be useable against MTF since the SCP's would be invulnerable to firearms. It is not uncommon for this group to bring up the fact that guns can be found on corpses.

The second group argues that it breaks the game's immersion and mechanics, and has no place in this kind of game.

I personally don't see how guns can be balanced in the game, they would be useless against SCP's. And I don't wish to see the MTF turned into some generic cannon fodder that can easily be gunned down by some scared shitless Class-D who may or may not have ever used a gun in his life before, let alone a military grade weapon.

Here is a suggestion I proposed a while back on the gun issue, which I think makes sense.
Perfect excuse for not being able to use a gun, if we proceed down that route.

Go Judge Dredd.

If you pick up the gun, a beeping will be heard, after several seconds the player will suffer an electric shock that will temporarily incapacitate the player, as well as drop the gun.
Also to those that dislike this idea, here is another quote of mine.
This is the Foundation don't forget, if they can build a base on the moon I think they can make a gun DNA encoded.
I am unlocking this thread for further discussion on the topic of useable guns in game. Keep it on topic this time.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Guns.

#17
I think that guns should be part of an official plug-in. Which makes it optional, for people that want to enjoy the originality (and flip their chair from jumpscares) and people that want more safety.

Re: Guns.

#18
SFK363 wrote:I think that guns should be part of an official plug-in. Which makes it optional, for people that want to enjoy the originality (and flip their chair from jumpscares) and people that want more safety.
FOR TEH LAST TIME, WE DON'T NEED GUNS WE NEED ITEMS TO SURVIVE TEH FOUNDATION VIRUS....

FTFY

Re: Guns.

#20
I'm kind of against DNA encoding. I mean, if you pick up a gun once and learn that it shocks you, would you do it again? It would just be a troll for newbies.

Maybe there could be a plug in where when you put it into 914 on "Fine" it unlocks it, and you can use it to kill the MTF, shoot door locks, destroy consoles, hit 372, etc.