Femur Breaker Animation Scene

#1
Okay, I noticed that when you look at the monitor in the room located just outside of SCP 106's chamber, there is just a class D standing upright and not moving. I love the fact that you see 106 opening his dimension when he is summoned but I don't like how the class D just stands there. I suggest that the class D is strapped down on a table when you first look at the monitor. When he is taking, perhaps he can be seen moving slightly as if he is trying to free himself. Then you choose to break his femur, you see him writhing about in a restricted way until 106 shows and the monitor screen goes out.

Re: Femur Breaker Animation Scene

#2
Stormy wrote:Okay, I noticed that when you look at the monitor in the room located just outside of SCP 106's chamber, there is just a class D standing upright and not moving. I love the fact that you see 106 opening his dimension when he is summoned but I don't like how the class D just stands there. I suggest that the class D is strapped down on a table when you first look at the monitor. When he is taking, perhaps he can be seen moving slightly as if he is trying to free himself. Then you choose to break his femur, you see him writhing about in a restricted way until 106 shows and the monitor screen goes out.
That is a bug, I think the model doesn't have a pose for that. Or Regalis forgot to choose the correct animation frame.

Re: Femur Breaker Animation Scene

#4
mrpeanut188 wrote:
juanjpro wrote: Or Regalis forgot to choose the correct animation frame.
Sound like it, normally he does squirm in the chair, and isn't standing. Make sure your copy of Containment Breach is updated, and not corrupted.
Really? I haven't seen that before, my game is updated and I'm quite sure it isn't corrupted.

The D-Class should be laying in the metal contraption though, not in front of it. And I seriously dislike the way the screen cuts out at the last moment, it feels cheap, a cop-out at the least. For what reason? The researchers should have to know whether or not the procedure is going as planned, not cutting out the security camera at the last moment. A more reasonable explanation is a 106 sludge decal slowly forming over the lens, after a short time short-circutting it.
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Re: Femur Breaker Animation Scene

#5
Omniary wrote:
mrpeanut188 wrote:
juanjpro wrote:
Sound like it, normally he does squirm in the chair, and isn't standing. Make sure your copy of Containment Breach is updated, and not corrupted.
Really? I haven't seen that before, my game is updated and I'm quite sure it isn't corrupted.

The D-Class should be laying in the metal contraption though, not in front of it. And I seriously dislike the way the screen cuts out at the last moment, it feels cheap, a cop-out at the least. For what reason? The researchers should have to know whether or not the procedure is going as planned, not cutting out the security camera at the last moment. A more reasonable explanation is a 106 sludge decal slowly forming over the lens, after a short time short-circutting it.
Yeah, that's certainly better than it just cutting off. Also, my containment breach just has him standing too, im going to delete and reinstall it to see if it's some kind of bug.
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Re: Femur Breaker Animation Scene

#7
Omniary wrote: The D-Class should be laying in the metal contraption though, not in front of it. And I seriously dislike the way the screen cuts out at the last moment, it feels cheap, a cop-out at the least. For what reason? The researchers should have to know whether or not the procedure is going as planned, not cutting out the security camera at the last moment. A more reasonable explanation is a 106 sludge decal slowly forming over the lens, after a short time short-circutting it.
Do you want to see someone eaten alive by SCP-106?
It would be like [REDACTED] and [REDACTED]
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