Divinity Studios 682 Model

#1
Greeting everyone,

I've come here to make a statement on SCP-682's model + implementation into SCP:CB from Divinity Studios Six-Eight-Two game. I am in possession currently of the model and it's resources right now for work on it and bringing it to a format suitable for Blitz3D. I know that a lot of you are hoping for him/it in game soon, but recently through methods I've been using to import it into a suitable format for SCP:CB, it is having major mesh + animation transfer issues that causes very bad skewing and distortion at it's tail and some other areas. While working on it I encountered many difficulties in getting it rigged properly and armatures (Bones) moving correctly to produce a fluid look. Now don't freak out and go posting that it'll never be in-game indefinitely now, I'm still working to find a fix, but it's going to take some time especially with other work and RL, etc.

Re: Divinity Studios 682 Model

#2
682 would kill you... XD

But any idea how long it can take to get fixed?
One day, on Steam..

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Re: Divinity Studios 682 Model

#3
Great things takes time Mirocaine, you should use all the time needed for the model to be as useable as you can make it.
What fun is there in making sense?
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Re: Divinity Studios 682 Model

#5
Can't wait Mirocaine, just shows how close this game gets to being done! Take as much time as you need, itll be worth the wait in the end
When going into the unknown, always know what you know abouts what's not known about the unknown known.

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Re: Divinity Studios 682 Model

#6
I'm relieved to know that you believe that Divinity's model of 682 can still be added to Containment Breach despite the problems. I understand that it will take time to find new solutions to the problems and thank you for informing us.

Re: Divinity Studios 682 Model

#9
*Shudders* Wow, 682 is going to be put in huh? Well, I'm gonna go stock up on some pants and undies! Also, Mirocaine's gonna be working on it so that's how you know it'll be terrifying!
Heheh, you said a bad word.

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