Re: SCP Suggestions General
#1051Alright, you win. I've changed my mind on the matter.
I'LL GO NIGHTMARE MOON ON YOUR ASS!
15 meters, are any of the rooms even that big?MonocleBios wrote:It could work, but a 15m radius is huge. Unless you had pre-defined position nodes for each potential room, it would have a high risk of ending a playthrough by blocking paths.Princess Luna wrote:Yeah, but it isn't stationary. So you could find it a couple of times in a play through of CB.
Only Gate A/BGlitch wrote:15 meters, are any of the rooms even that big?MonocleBios wrote:It could work, but a 15m radius is huge. Unless you had pre-defined position nodes for each potential room, it would have a high risk of ending a playthrough by blocking paths.Princess Luna wrote:Yeah, but it isn't stationary. So you could find it a couple of times in a play through of CB.
Able is too overpowered,player would have 0 chance of surviving, as for Cain,idk what should he do,he is the scp that is allowed to freely wander around the facility(except outside the facility),he is also good,not evil like Able.The Plague Docter wrote:But I don't understand why they didn't add Able or Cain, Aren't they Popular SCPs?
Popularity shouldn't be the defining feature of an in-game SCP.The Plague Docter wrote:But I don't understand why they didn't add Able or Cain, Aren't they Popular SCPs?
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