Re: SCP Suggestions General

#1052
MonocleBios wrote:
Princess Luna wrote:Yeah, but it isn't stationary. So you could find it a couple of times in a play through of CB.
It could work, but a 15m radius is huge. Unless you had pre-defined position nodes for each potential room, it would have a high risk of ending a playthrough by blocking paths.
15 meters, are any of the rooms even that big?
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: SCP Suggestions General

#1053
Glitch wrote:
MonocleBios wrote:
Princess Luna wrote:Yeah, but it isn't stationary. So you could find it a couple of times in a play through of CB.
It could work, but a 15m radius is huge. Unless you had pre-defined position nodes for each potential room, it would have a high risk of ending a playthrough by blocking paths.
15 meters, are any of the rooms even that big?
Only Gate A/B
The preparation for a dive is always a tense time

Re: SCP Suggestions General

#1054
listen, He doesnt have to be Freaking huge does he? He is steathly andhides in the dark and disguises him self as anything he wishes So, For me He isnt my Favorite but he Belongs in the game For sure, Nobody usaully mentions him And he is a great SCP so that makes me a bit mad that he isnt noticed as much as other SCPs.

Re: SCP Suggestions General

#1055
We aren't saying he has to be huge, we're saying it would be impossible to get by hime due to the ridiculous range at which this SCP can grab you from. With all of the cluastrophobic hallways, SCP-1305 would dominate this game. Even more so than 096 when you look at his face.
I'LL GO NIGHTMARE MOON ON YOUR ASS!

Re: SCP Suggestions General

#1057
The Plague Docter wrote:But I don't understand why they didn't add Able or Cain, Aren't they Popular SCPs?
Able is too overpowered,player would have 0 chance of surviving, as for Cain,idk what should he do,he is the scp that is allowed to freely wander around the facility(except outside the facility),he is also good,not evil like Able.
The only thing I wanted to see was Able getting killed by MTF's,or at tesla gate and then he respawns inside his coffin,then player can lock his chamber.(contain him like that)

Re: SCP Suggestions General

#1058
The Plague Docter wrote:But I don't understand why they didn't add Able or Cain, Aren't they Popular SCPs?
Popularity shouldn't be the defining feature of an in-game SCP.
M-x dingus-mode

Re: SCP Suggestions General

#1059
Yeah. It's not popularity that counts, it's functionality. The only reason for 682 is the sequence at gate B, otherwise he wouldn't be ingame.
I'LL GO NIGHTMARE MOON ON YOUR ASS!

Re: SCP Suggestions General

#1060
Finally posted the sounds for SCP-811. Just remember that some of these sounds are just PLACEHOLDER sounds that I'll edit another time.

https://soundcloud.com/kenneth-crooker/aeattack1

https://soundcloud.com/kenneth-crooker/aeattack2

https://soundcloud.com/kenneth-crooker/aeattack3

https://soundcloud.com/kenneth-crooker/aestartle1

https://soundcloud.com/kenneth-crooker/aestartle2

https://soundcloud.com/kenneth-crooker/aehiss

https://soundcloud.com/kenneth-crooker/aechase

https://soundcloud.com/kenneth-crooker/aevomit
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557