So I'm fairly new to SCP Containment Breach (finally got over my fear of this game) and it seems like the room generation code could use some improvement... It often seems to spawn long winding hallways of 3 door rooms... Which all pretty much look the same making getting lost very easy. Rather than trying to rework the whole system it might be simpler to implement some kind of map system or make the random rooms more unique and identifiable.
Thoughts?
Re: Room Generator
#2What exactly do you mean by this?gaurdianaq wrote:implement some kind of map system or make the random rooms more unique and identifiable.
M-x dingus-mode
Re: Room Generator
#4I mean like... maybe a map you can find that records where you are and where you've been in the facility.
Unless you meant my second idea in which case, make it so the rooms spawn with more stuff unique to them, like... boxes or bodies on the floor. Something to say "oh this is the room that connects to this random hallway" A pile of boxes here, a random blood splatter on the room there. Just something to make the rooms more identifiable. That way when you have 6 interconnecting rooms they don't all look identical.
EDIT: Upon further reaading I learned that there is the S-Nav in the game already. Although personally I think they should make it accessible a little earlier on.
Unless you meant my second idea in which case, make it so the rooms spawn with more stuff unique to them, like... boxes or bodies on the floor. Something to say "oh this is the room that connects to this random hallway" A pile of boxes here, a random blood splatter on the room there. Just something to make the rooms more identifiable. That way when you have 6 interconnecting rooms they don't all look identical.
EDIT: Upon further reaading I learned that there is the S-Nav in the game already. Although personally I think they should make it accessible a little earlier on.
Re: Room Generator
#5Decals would probably be your best bet there, as to keep it simple.gaurdianaq wrote: Unless you meant my second idea in which case, make it so the rooms spawn with more stuff unique to them, like... boxes or bodies on the floor. Something to say "oh this is the room that connects to this random hallway" A pile of boxes here, a random blood splatter on the room there. Just something to make the rooms more identifiable. That way when you have 6 interconnecting rooms they don't all look identical.
M-x dingus-mode
Re: Room Generator
#6You can find the base edition that shows where you've gone but no further in the same room you find the level 2 keycard: The small testing room where 173 breaks the glass. It's to the right of the entrance of the test areagaurdianaq wrote: Although personally I think they should make it accessible a little earlier on.
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card
Re: Room Generator
#7Really? I found that room in one of my plathroughs once... I didn't realize the card in there or that... probably cause I was too worried about 173 killing me... don't know how to get back there though as I had to start a new playthrough due to the game glitching on me not being able to go into 96's room and didn't know where I was going and only got there cause that's where I landed when I escaped 106's world.