Re: [Suggestion] Play as SCPs in SCP: Containment Breach.

#2
ShadOfSwad DeSmuME wrote:Heyo guys, I had a suggestion for a mod (which, due to my 0% knowledge of coding in Blitz3D, I cannot make :'( ) where you can play as the SCPs in the containment breach events. So you could play as :173:, :106: and :096: for some examples. And maybe you could play as :079: and have complete control over the Remote Door System. This is just a thought I had, let me know what you all think!
173: Half the time you would not even be in motion.
106: Could be fun.....but would just be boring (Still)
096:Like 173, you would not be in motion half the time, you would have to wait for someone to look at you. He also kills you quickly, so it would be "Sitting Simulator"
079: That would just be....boring
Don't worry about your son, he will be sent to the deep dark depths in no time.

Re: [Suggestion] Play as SCPs in SCP: Containment Breach.

#3
ShadOfSwad DeSmuME wrote:Heyo guys, I had a suggestion for a mod (which, due to my 0% knowledge of coding in Blitz3D, I cannot make :'( ) where you can play as the SCPs in the containment breach events. So you could play as :173:, :106: and :096: for some examples. And maybe you could play as :079: and have complete control over the Remote Door System. This is just a thought I had, let me know what you all think!
173 Mode: It would mostly consist of you standing still cause some asshole keeps staring at you the whole time.

106 Mode: It would be fun, if you actually catch a victim that is. Fucking around with him. It would get repetitive though.

096 Mode: Sitting Simulator. Repetitive death simulator.

049 Mode: Walking simulator.

079 Mode: I could see this as the Map Creator Layout, and you need to click open slots to shut the doors on poor old Class-D's to get them killed.

860-2 Mode: Weird. 90% of the time the other person is dead, it would get repetitive.

513-1 Mode: Floating simulator.

682 Mode: 2 Seconds of game play.

Boom. There you go.

Re: [Suggestion] Play as SCPs in SCP: Containment Breach.

#4
About 096: He could walk all over the facility because he also moves when he is in the small server room and in the maintenance tunnels.

About the suggestion: I could make in my Nine Tailed Fox Mod an unlockable which is allowing the player to play as a SCP (you could chose this if you click on the unlockable), but if I'm making that (and I think I would do it) then you have to wait long because I wan't to do the main mechanics for the first versions first (sorry if it's a bit OffTopic).
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Re: [Suggestion] Play as SCPs in SCP: Containment Breach.

#7
I think nibgames showcased a mod recently letting you 'play' as 173...
Fan breach?
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