#230
by Masshorde
[quote="Irontaco"]Here's some things that should happen when the player is bleeding:
When just hit, a message should say something like ''...Oh fuck, my [body part] is bleeding a lot...''
Stamina meter should go red and the max capacity will decrease slowly. (Very slowly)
Vision meter should start going red too and the max capacity will also decrease, but a low more slowly than the stamina.
Different messages will appear as the player is bleeding, from just started bleeding (message above), to some time bleeding (''I don't feel too good...''), to bleeding for a lot of time (''I can't be like this much longer...''), to nearly bleeding to death (''...'').
The screen should start blurring or start doing some kind of center-zooming-in-and-out a bit (like amnesia.), if that's possible.
Blood decals will start appearing on the ground, but only tiny bits of blood to not make it too excessive.
SCP-106 should be attracted to the dying player. Maybe he shouldn't chase the player to catch him, but rather to mock him/play with him (Maybe he starts chasing the player, but instead of hitting when he's really close, he will jump into a wall, doing his signature laugh sound.)
A looping, not too loud heartbeat sound should start playing when the player is close to death. The heartbeat getting slower and slower as the player dies.
AND
When the player finds a SCP, he should get a outburst of adrenaline, negating the bleeding effects for the time the SCP is chasing the player. That way the player shouldn't be incapacitated to run from SCP-173 or 106, maybe the effect could be the screen suddenly becoming clearer. with red edges.
One of the gas mask upgrades should be something that negates the bleeding, doesn't stop it, but rather ''pauses'' it. But when wearing it, vision will be a lot darker.
Just a few suggestions.[/quote
All of those sound like good ideas.
By messgaes do you mean a window or what? I would make it something your guy say as he bleeds as he coughs/runs of of breath.
Turkeys are dangerous, they eat camels.