Re: Dev Topic

#221
Wait Reg? You're adding health now? Hmmmmm...

Also guys, it's SLENDER MAN. Not Slender! RAGE!
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: Dev Topic

#222
MrJPenguin1 wrote:Also guys, it's SLENDER MAN. Not Slender! RAGE!
They're talking about the game itself, which is.

And I think that's a rather good idea, that being wounded increases the chances of 106 spawning from the floor, possibly under large pools of blood, in any are left. Possibly make him give his signature chuckle before creeping through the floor.
It slep time bunner.

Re: Dev Topic

#223
Reg, what about SCP-860? What of it? Also, will the player show signs of pain when he is shot, like will he breath heavier Or something like that?
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: Dev Topic

#224
A health system but no real health system? Sounds good, I think Medical kit's shouldn't return you to full health and should take some time to use, but will at least stop the bleeding either significantly or entirely. (Without returning health?) Bulletproof vests are heavy too; perhaps there could be a weight system; (Heavier/more items you carry the less sprint you have.)

Re: Dev Topic

#225
That's when the gas mask on very fine comes in handy. =)
How did the dead baby cross the road?

It was stapled to the chicken!

Re: Dev Topic

#226
I think the sprint bar, for when you're wounded, could go red and stay relatively low based on your health. There's something about seeing the blink bar go red and depleting quickly that terrifies me.
It slep time bunner.

Re: Dev Topic

#227
Here's some things that should happen when the player is bleeding:

When just hit, a message should say something like ''...Oh fuck, my [body part] is bleeding a lot...''
Stamina meter should go red and the max capacity will decrease slowly. (Very slowly)
Vision meter should start going red too and the max capacity will also decrease, but a low more slowly than the stamina.
Different messages will appear as the player is bleeding, from just started bleeding (message above), to some time bleeding (''I don't feel too good...''), to bleeding for a lot of time (''I can't be like this much longer...''), to nearly bleeding to death (''...'').
The screen should start blurring or start doing some kind of center-zooming-in-and-out a bit (like amnesia.), if that's possible.
Blood decals will start appearing on the ground, but only tiny bits of blood to not make it too excessive.
SCP-106 should be attracted to the dying player. Maybe he shouldn't chase the player to catch him, but rather to mock him/play with him (Maybe he starts chasing the player, but instead of hitting when he's really close, he will jump into a wall, doing his signature laugh sound.)
A looping, not too loud heartbeat sound should start playing when the player is close to death. The heartbeat getting slower and slower as the player dies.

AND

When the player finds a SCP, he should get a outburst of adrenaline, negating the bleeding effects for the time the SCP is chasing the player. That way the player shouldn't be incapacitated to run from SCP-173 or 106, maybe the effect could be the screen suddenly becoming clearer. with red edges.

One of the gas mask upgrades should be something that negates the bleeding, doesn't stop it, but rather ''pauses'' it. But when wearing it, vision will be a lot darker.

Just a few suggestions.
sup

roger copy bravo tango mango

Re: Dev Topic

#228
Reggie, please post more of the 106 models. In the sneak peak video it was to dark to see.
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: Dev Topic

#229
Irontaco wrote:Here's some things that should happen when the player is bleeding:
When the player finds a SCP, he should get a outburst of adrenaline, negating the bleeding effects for the time the SCP is chasing the player. That way the player shouldn't be incapacitated to run from SCP-173 or 106, maybe the effect could be the screen suddenly becoming clearer. with red edges.
Yeah, that is how the stamina system in Slender works, it gives you a jet of stamina, and after, leaves you even more fatigued.
Irontaco wrote: SCP-106 should be attracted to the dying player.
YES. Maybe make the Pocket Dimension really intense when bleeding.
Image

Re: Dev Topic

#230
[quote="Irontaco"]Here's some things that should happen when the player is bleeding:

When just hit, a message should say something like ''...Oh fuck, my [body part] is bleeding a lot...''
Stamina meter should go red and the max capacity will decrease slowly. (Very slowly)
Vision meter should start going red too and the max capacity will also decrease, but a low more slowly than the stamina.
Different messages will appear as the player is bleeding, from just started bleeding (message above), to some time bleeding (''I don't feel too good...''), to bleeding for a lot of time (''I can't be like this much longer...''), to nearly bleeding to death (''...'').
The screen should start blurring or start doing some kind of center-zooming-in-and-out a bit (like amnesia.), if that's possible.
Blood decals will start appearing on the ground, but only tiny bits of blood to not make it too excessive.
SCP-106 should be attracted to the dying player. Maybe he shouldn't chase the player to catch him, but rather to mock him/play with him (Maybe he starts chasing the player, but instead of hitting when he's really close, he will jump into a wall, doing his signature laugh sound.)
A looping, not too loud heartbeat sound should start playing when the player is close to death. The heartbeat getting slower and slower as the player dies.

AND

When the player finds a SCP, he should get a outburst of adrenaline, negating the bleeding effects for the time the SCP is chasing the player. That way the player shouldn't be incapacitated to run from SCP-173 or 106, maybe the effect could be the screen suddenly becoming clearer. with red edges.

One of the gas mask upgrades should be something that negates the bleeding, doesn't stop it, but rather ''pauses'' it. But when wearing it, vision will be a lot darker.

Just a few suggestions.[/quote
All of those sound like good ideas.
By messgaes do you mean a window or what? I would make it something your guy say as he bleeds as he coughs/runs of of breath.
Turkeys are dangerous, they eat camels.